SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-30-07, 12:05 PM   #346
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Yeah, the contact reports should increase over time, but frankly the way they work is kinda goofy. Real intel was frequently very more specific: COnvoy X will sail on this date and meet escorts at this lat/long. That's the difference between ULTRA and a contact report from a sub.

Reports from aircraft were notoriously poor, locations, but no headings, etc.

I have an idea I'm gonna try to make some better contact reports for you guys.

It'll be a surprise.

The new campaign doesn't alter the basic routes all that much. To the west, they tend to tuck in a little closer to shore than the stock map showed. East of the Philipines, they are grossly different because they were so awful before. They drop down to Palau, some straight from the Empire, some closer tot he air cover of the Philipines. Another group goes down the bonin/marianas line to Truk. Some go from Davao/Palau to Truk. From truk there are branched to the Marshalls, Gilberts, and Rabaul/Kavieng.

BTW, I plan on popping out 0.73 tonight.

WIP 0.73:
I added traffic to the aleutians and kurils, more 43 stuff, a random "Cactus Express," and various tweaks.

A couple new test Patrol Objectives.

I'm going to turn the Dutch Harbor base on (berry's) since there is now actually traffic.

I haven't included Jace11's excellent map labels mod, but I'm using it to make my LOC not replicate anything he's done better. It would be a 100% reccomended addition, basically. I'm trying to stay away from the whole "supermod" thing and keep it modular where possible.


tater

Last edited by tater; 07-30-07 at 12:20 PM.
tater is offline   Reply With Quote
Old 07-30-07, 01:52 PM   #347
Canonicus
XO
 
Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
Default

Was wondering .... Of the various tweeks that you mention being included in the new release, might there be one that fixes the CTD problem with the Balikapan and Tokai-Saipan single missions?
Canonicus is offline   Reply With Quote
Old 07-30-07, 02:11 PM   #348
Julius Caesar
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

tater, why didn't you you edit task forces moving at 2-3kts (in EastAsiaCampaign.mis)? :hmm:
http://www.subsim.com/radioroom/showthread.php?t=115105

Thanks.
  Reply With Quote
Old 07-30-07, 02:56 PM   #349
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I haven't screwed with those scripted missions yet at the level I wanted. they got kind of gutted when I axed the 60+ Akizuki DDs in there. I droped a few of the 1 knot things, and moved them closer to shore. It's still in need of a major rewrite though.

Doing it right is amazingly time consuming because I'd want to start with all the right ships (by name) etc.

tater
tater is offline   Reply With Quote
Old 07-30-07, 04:49 PM   #350
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I got the 07 and 08 single missions into the new version so if the campaign is loaded, they will still work for you.

All I did was change the minesweeper and subchasers in the .mis file to "type=1" from what they were.


tater
tater is offline   Reply With Quote
Old 07-30-07, 04:51 PM   #351
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

BTW, good point regarding contact reports. I was thinking I might mod the map---the one you see on the table, that is---with the rough shipping routes.

I will also mess around with contact reports some more. When I figure out the triggers, etc, I will have ultras to send you at specific convoys and TFs, too.
tater is offline   Reply With Quote
Old 07-30-07, 05:03 PM   #352
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

http://mpgtext.net/subshare/590Impro...rs%20v0.73.rar

0.73 readme 1st post. I highly reccomend Jace11's map labels. I deleted a few on mine to make room.

The missions might be a problem, be gentle.

tater
tater is offline   Reply With Quote
Old 07-30-07, 05:42 PM   #353
Bando
Commodore
 
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
Default

D/l ing, and testing.

Thanks Tater
__________________
Regards,

Bando
Bando is offline   Reply With Quote
Old 07-30-07, 06:04 PM   #354
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

Quote:
Originally Posted by tater
Doing it right is amazingly time consuming
Amen to that...

Forgive them for they know not what they say...

The layers are the last thing I have left, I have only half finished the Burma Jawa layer, thing it its been half finished for months now...
Jace11 is offline   Reply With Quote
Old 07-30-07, 06:23 PM   #355
Canonicus
XO
 
Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
Default

No problems to report on loading of Quick Missions Balikapan and Tokai-Saipan...
They run fine...no CTD's
Canonicus is offline   Reply With Quote
Old 07-30-07, 06:24 PM   #356
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

LOL. Yeah, rereading Willmott, Dull, and Shores to try and figure out how many ships of what type (and name) on what dates, for how long, lol.

tater
tater is offline   Reply With Quote
Old 07-31-07, 09:13 AM   #357
Grillkorv
Swabbie
 
Join Date: May 2007
Posts: 8
Downloads: 13
Uploads: 0
Quote:
Originally Posted by tater
BTW, good point regarding contact reports. I was thinking I might mod the map---the one you see on the table, that is---with the rough shipping routes.
Great, that's exactly what I was thinking, but wasn't sure it was possible.
Grillkorv is offline   Reply With Quote
Old 07-31-07, 09:19 AM   #358
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

It's reall not that different from stock, just a little closer to the beach, usually.

<EDIT> I actually moved fewer than I thought. I feel like redoing the entire damn map sometimes.

Maybe after this is finished I'll take all I learned anddo it right.

Last edited by tater; 07-31-07 at 03:54 PM.
tater is offline   Reply With Quote
Old 07-31-07, 11:03 AM   #359
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I'm planning on messing around seriously with some of the mid 43+ stuff, even those already done, particularly the merchants.

Convoyed shipping (2-5 ships) becoming the norm, even if unescorted most of the time. Upped contact reports for a few of the groups.

tater
tater is offline   Reply With Quote
Old 07-31-07, 04:56 PM   #360
JochenHeiden
Seaman
 
Join Date: Aug 2005
Posts: 40
Downloads: 0
Uploads: 0
Default

Tater, I am using RFB 1.31 and I installed your latest .73 Campaign via JSGME into SH4. I got the message that said it'd conflict with RFB files but installed anyway.

However, everytime I am starting a new campaign on December 1 from Pearl Harbor the first mission it gives me is STILL the Marshall Islands fubar waste of time patrol.

Is this normal (did you not change this?) or did I not install your mod right?
JochenHeiden is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.