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#346 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Yeah, the contact reports should increase over time, but frankly the way they work is kinda goofy. Real intel was frequently very more specific: COnvoy X will sail on this date and meet escorts at this lat/long. That's the difference between ULTRA and a contact report from a sub.
Reports from aircraft were notoriously poor, locations, but no headings, etc. I have an idea I'm gonna try to make some better contact reports for you guys. It'll be a surprise. The new campaign doesn't alter the basic routes all that much. To the west, they tend to tuck in a little closer to shore than the stock map showed. East of the Philipines, they are grossly different because they were so awful before. They drop down to Palau, some straight from the Empire, some closer tot he air cover of the Philipines. Another group goes down the bonin/marianas line to Truk. Some go from Davao/Palau to Truk. From truk there are branched to the Marshalls, Gilberts, and Rabaul/Kavieng. BTW, I plan on popping out 0.73 tonight. WIP 0.73: I added traffic to the aleutians and kurils, more 43 stuff, a random "Cactus Express," and various tweaks. A couple new test Patrol Objectives. I'm going to turn the Dutch Harbor base on (berry's) since there is now actually traffic. I haven't included Jace11's excellent map labels mod, but I'm using it to make my LOC not replicate anything he's done better. It would be a 100% reccomended addition, basically. I'm trying to stay away from the whole "supermod" thing and keep it modular where possible. tater Last edited by tater; 07-30-07 at 12:20 PM. |
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#347 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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Was wondering .... Of the various tweeks that you mention being included in the new release, might there be one that fixes the CTD problem with the Balikapan and Tokai-Saipan single missions?
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#348 |
Stowaway
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tater, why didn't you you edit task forces moving at 2-3kts (in EastAsiaCampaign.mis)? :hmm:
http://www.subsim.com/radioroom/showthread.php?t=115105 Thanks. |
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#349 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I haven't screwed with those scripted missions yet at the level I wanted. they got kind of gutted when I axed the 60+ Akizuki DDs in there. I droped a few of the 1 knot things, and moved them closer to shore. It's still in need of a major rewrite though.
Doing it right is amazingly time consuming because I'd want to start with all the right ships (by name) etc. tater |
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#350 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I got the 07 and 08 single missions into the new version so if the campaign is loaded, they will still work for you.
All I did was change the minesweeper and subchasers in the .mis file to "type=1" from what they were. tater |
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#351 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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BTW, good point regarding contact reports. I was thinking I might mod the map---the one you see on the table, that is---with the rough shipping routes.
I will also mess around with contact reports some more. When I figure out the triggers, etc, I will have ultras to send you at specific convoys and TFs, too. |
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#352 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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http://mpgtext.net/subshare/590Impro...rs%20v0.73.rar
0.73 readme 1st post. I highly reccomend Jace11's map labels. I deleted a few on mine to make room. The missions might be a problem, be gentle. ![]() tater |
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#353 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
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D/l ing, and testing.
Thanks Tater ![]()
__________________
Regards, Bando |
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#354 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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Forgive them for they know not what they say... The layers are the last thing I have left, I have only half finished the Burma Jawa layer, thing it its been half finished for months now... |
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#355 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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No problems to report on loading of Quick Missions Balikapan and Tokai-Saipan...
They run fine...no CTD's ![]() |
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#356 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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LOL. Yeah, rereading Willmott, Dull, and Shores to try and figure out how many ships of what type (and name) on what dates, for how long, lol.
tater |
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#357 | |
Swabbie
![]() Join Date: May 2007
Posts: 8
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Quote:
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#358 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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It's reall not that different from stock, just a little closer to the beach, usually.
<EDIT> I actually moved fewer than I thought. I feel like redoing the entire damn map sometimes. Maybe after this is finished I'll take all I learned anddo it right. Last edited by tater; 07-31-07 at 03:54 PM. |
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#359 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I'm planning on messing around seriously with some of the mid 43+ stuff, even those already done, particularly the merchants.
Convoyed shipping (2-5 ships) becoming the norm, even if unescorted most of the time. Upped contact reports for a few of the groups. tater |
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#360 |
Seaman
![]() Join Date: Aug 2005
Posts: 40
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Tater, I am using RFB 1.31 and I installed your latest .73 Campaign via JSGME into SH4. I got the message that said it'd conflict with RFB files but installed anyway.
However, everytime I am starting a new campaign on December 1 from Pearl Harbor the first mission it gives me is STILL the Marshall Islands fubar waste of time patrol. Is this normal (did you not change this?) or did I not install your mod right? |
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