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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#26 |
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![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
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Dual Exhausts With Longer Wakes
Thanks, Racerboy, for understanding the problem. The original NVdrifter Longer Wake Mod had very long wakes, perhaps about 1.5+ nautical mile lengths as supported by actual photo analysis and examples on this site; however, the length was speed related only and could not be connected to ship's mass (or, more correctly, mass and velocity) but it was better than nothing. In fact, the primary reason for this mod is so that the merchants can be found/tracked/stalked in foul weather or dark nights by finding/following their wakes as in RL which some of us still use regularly on our patrols.
I do not know how to contact NVdrifter, but if you vary the .val files on your own without using or copying exactly his work, then you should not need his permission and we could have dual exhausts and longer wakes. ![]() Thanks for your ideas and options to let the user vary your mod settings; then, each skipper could choose the density of exhaust and the length of wake to suit. Please continue your most excellent mod efforts; you are doing fine stuff! ![]() |
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