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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2002
Location: Tombstone AZ
Posts: 102
Downloads: 417
Uploads: 0
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Sound detection
Does anyone know if sond traveling over water is modeled in the game....I don't mean ships, etc....I mean like when you're in enemy waters patrolling at night-will the AI detect you easier if you're playing the radio, gramophone, etc?
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[SIGPIC][/SIGPIC]"We build them well in Germany....eh Heinie?" |
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#2 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
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I've asked the same question myself, but never got round to answering it. I'll experiment and let you know. DDs should detect sounds, else why include silent running, but that may simply be a "detection reducer" rather than a realistic effect.
If I die, blame Benny Goodman. |
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#3 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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OK I've done 4 quick tests and, as far as I can tell, surface craft do not detect the sound of the gramophone, either when you are running silent, or otherwise. It would seem that the gramophone and radio are "ear-candy" only and the sounds they generate don't affect gameplay.
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#4 |
Helmsman
![]() Join Date: Jan 2002
Location: Tombstone AZ
Posts: 102
Downloads: 417
Uploads: 0
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That's good to know-but a little disappointing! I think I'll still act as if they do anyway- for immersion's sake. Thanks for checking it out!
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[SIGPIC][/SIGPIC]"We build them well in Germany....eh Heinie?" |
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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Loading a torpedo and dropping wrenches all over the deck? Yeah you can be heard. Gramaphone? Nope, it's an iPod for your sub, nothing more.
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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And be careful opening your tubes. I found that out the hard way.
JCC |
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