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Old 07-27-07, 01:59 PM   #1
NicaNavy
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Default Successful blind attack

Fellas,

I purchased SH4 a couple of months ago and have been monitoring your posts to find out how to play the game correctly. I have never played the game before, or its old versions. Needless to say that all of you have become my instruction mannual. I really like the exchange of great tips and information that all of you provide. Now that I'm getting more confortable with the game, I decided to register and start posting in the forum.

I was wondering if there is a way to conduct a successful torpedo attack without ever raising the periscope. If so, would someone please post the instructions on how to do it?

I still have not tried to use the sonar and radar for anything, and I would like to start working with them. Specially now that patch 1.3 has corrected so of the problems. I would appreciate some tips on how use them effectively, and when to use them.

I would really appreciate any help that you guys can offer. Thanks in advance.
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Old 07-27-07, 02:06 PM   #2
Seaman_Hornsby
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Welcome aboard! There is a good sonar attack tutorial from WernerSobe here:

http://www.subsim.com/radioroom/showthread.php?t=112591

And all kinds of stuff here:

http://www.subsim.com/radioroom/showthread.php?t=108931
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Old 07-27-07, 02:06 PM   #3
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Welcome aboard. I can't answer any of your questions because I'm an idiot.
Welcome all same.
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Old 07-27-07, 02:09 PM   #4
Mush Martin
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it was doctrine to do so at the beginning of the war. the USN doctrine
required captains to shoot from a depth of 100' on generated hydrophone
bearings using a spread of torpedos as they had no homers. inspite
of strong pressure from above some of the early captains defied this
and fought their boats at periscope or attack/radar depth. their
refusal to follow brought results where those that followed doctrine
washed out almost to a man.

I dont know where to find the max torpedo launch depth setting in sh4
but you lower that max depth setting to something like 30m or so.
the gist of it is, using hydraphones and charting determine by marks
the approximate speed and course of the target as best you can.
figure out the time approximately it will take for your torpedos to reach
the target and howmuch distance your target will cover after they are
fired. (assuming you are aiming the boat dead ahead in the firing direction)
set a spread and fire if your boat is not aligned then go to peri screen
and raise the periscope a few inches out of the housing so you can see
the bearing marks and aim the periscope onto the appropriate firing bearing
and then fire a spread.

this method has a very poor chance of success without homers.
best to read the tut on hydrophone attack and TMA
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Old 07-27-07, 02:46 PM   #5
NicaNavy
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Thanks Hornsby. That video tutorial is a real jewel.
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Old 07-27-07, 04:52 PM   #6
Seaman_Hornsby
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Quote:
Originally Posted by NicaNavy
Thanks Hornsby. That video tutorial is a real jewel.
No problem, and good hunting!
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Old 07-27-07, 07:26 PM   #7
SteamWake
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Quote:
Originally Posted by NicaNavy
Thanks Hornsby. That video tutorial is a real jewel.
Indeed it is... Salute... and good hunting.. and welcome to the fourms.
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Old 07-27-07, 07:48 PM   #8
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One word of caution:

While using hydrophones + active sonar and plotting is enough to generate a firing solution (one that works best when no enemy destroyer is around to DC you to death), make absolutely SURE the ships is actually an ENEMY vessel. My first successful blind firing solution resulted in 2/3 hits on a T3 Tanker sailing under US flag. Typhoony wheather had prevented visual contact. The only thing that gave it away was the "Friendly Unit Destoryed" message I got after the 2nd Torpedo Impact.
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Old 07-28-07, 07:11 AM   #9
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thats the risk you take. You should only perform a blind attack where friendly units cannot be assumed. Close to japan in example, you wont find T3 tankers there.
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Old 07-28-07, 07:27 AM   #10
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That video is just great. I watched in a few weeks back and attempted a blind attack. It worked great. I then got an opportunity again with a night/bad weather attack...again, worked like a charm.
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Old 07-28-07, 07:46 AM   #11
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Those videotutorials of WernerSobe realy deserve a sticky place .
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Old 07-28-07, 11:04 AM   #12
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Excellent tutorial! Now its time to give it a try.
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Old 07-28-07, 11:33 AM   #13
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Welcome! Yes, the vids are very good! Sobe Academy
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Old 07-28-07, 11:41 AM   #14
ryanwigginton
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OMG! That's so cool. Got a hit with 1 out 2 torps on my first attempt at this. It really works a treat. First sailed just aft of the props. The spread on the second torp hit the sweet spot. Damn thing was a yank liberty cargo though...
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Old 07-28-07, 03:07 PM   #15
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Tried a blind attack last night and what a rush! Heavy fog, 2nd or 3rd hit on a convoy so I knew speed and course and that they were Nips. Sunk down to 349' and waiting using only the hydrophones until they sounded close. Popped up to 90' just as they were arriving (350' to 90' takes 3:00 in the Gato) and unleashed a spread of 6 torps on a single target.

I picked the loudest sound contact and only used 3 pings for range to confirm it wasn't 200 miles away (2,000 yrds and 20,000 yrds sound so similar on the phones).

Immediately dived back down to 350' after launching and listened. 2 hits, 1 dud, and 3 misses. Sank a 7400 ton merchant without ever seeing it! Probably wouldn't anyway in the heavy fog. The escorts had exactly 0 idea what was going on. No pings or DCs at all.

I'm hooked on this method for poor weather shooting. Saves tons of time on the evading end of things plus avoids you getting run over in the fog. Lots of times in heavy fog I can just barely make out the outline of a ship before I get inside minimum range anyway. I may even start doing it for fair weather shots. I'm going to have to look up the torpedo spread info in the .pdf manual again. 6 sounds like too many unless it's a tanker.
And it's historical
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