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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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I've had battery damage such that it wouldn't charge more than 95/100. Thus it would never switch off "recharging mode" thus the fuel economy suffered.
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#17 |
Eternal Patrol
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An interesting side study might be to look at how many real subs ran out of fuel, and what the outcome was.
In the meantime, the lesson is: Don't leave the computer when you're at high TC. In SH3 I had more than one occassion when I saved myself at the last minute by dropping to slow speed; but that only works if you're paying attention. Or maybe they need to include a 'Chief' patch: It drops to 1x and the COB says "Skipper, I'm worried about the fuel situation. Here's my recommendation..."
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#18 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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#19 | ||
Seasoned Skipper
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#20 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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How do you see what they're offering you?
I've never seen this. Wasn't the retirement with the Balao?
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Regards, Bando |
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#21 | |
Rear Admiral
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#22 | |
Commodore
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Regards, Bando |
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#23 |
Helmsman
![]() Join Date: Jan 2002
Location: Tombstone AZ
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If you really want to save that game-you could just go to the saved game file in my docs and edit the cfg file to read "unlimited fuel" TRUE.
Then change it back again when you're in port. I know it's a cheat-but sometimes when you're going to lose a good career-for something stupid-it's time to cheat!
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[SIGPIC][/SIGPIC]"We build them well in Germany....eh Heinie?" |
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#24 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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You're just not going to get good fuel efficiency at 2/3, not even in SH3. It's way too fast.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#25 |
Captain
![]() Join Date: May 2007
Location: Romania
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Stock game has fuel efficiency at 10knots for fleet boats. Cruise at 9 knots for max range.
TM 1.4 (mod pack) sets fuel efficiency to 10.95knots (so you can set a historically accuracte 10knots cruising speed to achieve max range). |
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#26 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 07-28-07 at 11:43 AM. |
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#27 | ||
Seasoned Skipper
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