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Old 07-27-07, 04:58 AM   #12
PepsiCan
Planesman
 
Join Date: Apr 2007
Location: Netherlands
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You forgot a few

Quote:
Originally Posted by CaptainHaplo
I am going to try like Pepsi did and get this back ON topic - what remains to be fixed in 1.3 - regardless of if ubi or mods do it....

My list in order of preference is as follows:

1> Zombie ships. This .... bug effect it not only is frustrating - simply removing a ship from the "playfield" once its sunk makes sense as its one less thing for the PC to track - thus helping keep performance good. From what digging I have done - this looks like its an effect caused by a waypoint change or a "date" change - either one is seems to be the respawn culprit.

2> Damage Control - while historically no sub skipper ever had his CE or COB tell him "We're at 68% hull integrity" - we do need a bit more info on how our hull is doing. Something like either an estimated damage percentage - or better yet a text on damage that gives an "estimate" of depth that the hull could withstand. This would be realistic as a CE would tell his captain "I've got the forward bulkhead shored up as best we can - but I wouldn't advise taking her past about 150' because I ain't sure she will hold up past that....".

3> Torpedo Exploder Switch issue - already well documented.

4> Limited Bridge Perspective - as Captain if I wanted to get higher so I could, like a lookout - get a 360 degree view (without the conning tower blocking my view) - it should be possible. Would probably require a new station created.

5> Deck gun commands do not stick. By this I mean I tell my gun crew to hold fire - then designate a single merchant target that they shoot at. Once its considered sunk - the crew reverts back to a "fire at will" order that I haven't given. With the limited deck gun ammo and the amount of damage a single hit does - I dont want them wasting it on a ship I dont want them shooting at. Yes I know I can man the gun myself - but if I am on a NSA (Night Surface Attack) I better be conning my boat!

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The above issues are those that I suspect cannot be fixed by modding. While I do concur that some folks have concerns with graphical issues or glitches - and those also will not likely be fixable by modding, they do not affect my enjoyment of gameplay and so I won't put them on my list. Not to say that they are not important for other gamers - just not for me. Each to their own in otherwords...
The issues below I suspect will be able to be modded out at some time in the future. Some of them (noted with a following $) are already addressed in whole or in part by existing mods that are either released or are WIP's. Released mods may not yet be 1.3 compatible as yet.
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6> Destroyer Hulls still Self Destruct when ramming.

7> Aircraft raid spawning and vectoring. $

8> Enemy Traffic Patterns fail to follow historical data. Convoys early in the war when they were not there, battles between task forces that are not modeled in the layer, etc. $

9> Ship Sinking time/physics - as noted earlier - its too fast/not accurate. $

10> Fuel/battery consumption rates - not historically accurate. $

As noted - 4 of these 5 already were taken care of in whole or in part with mods that were available. #8 is the only one that will take a good bit of time I suspect to complete - as the layer files are handled differently than in SH3 - they are set for periods instead of one big layer. Easier to change one thing at a time perhaps - but very tedious so kudo's to those working on that. #'s 7,9 & 10 were already fixed in mods for 1.2 so I suspect that the 1.3 compatible versions won't take long to appear.

I have not been able to replicate the forced retirement bug - although some have indicated it still exists. If it does - then it still needs to be fixed. I am unsure if folks meant the bug where your original sub was retired forcing you to go with it even if you had a new sub, or if they meant you couldn't spend renown to continue patrols. If its the first - a 1.3 compatible fix will be out soon I suspect. If its the latter - it should be #6 and would go in the list that would require Dev support to fix.

One last thing I will say - I appreciate the work the Devs have done - both developing the game and working toward patching it as best they could. Thanks, Dan and Company!
You forgot a few:

- Sun shining through metal and crew becoming transparent when using Volumetric Fog and Environmental Effects graphic settings

- When you have the original conning tower (the bathtub model) swinging the gun to port or starboard and aiming upward, results in the 'bathtub' plating blocking the gunner's view. (Yes, I know there is a mod, but it in essence removes the bathtub, so you have reduced conning tower when it actually wasn't available.)

- No means to call for help when close to a base but out of fuel. Currently, all you can do is...well, start a new carreer because this boat is never coming home again.

Hope that helps
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Last edited by PepsiCan; 07-27-07 at 05:09 AM.
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