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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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you also have a greater chance of your scope being destroyed if you havent lowered it fast enough because again, in real life it would be knocked out fast if it was up during depth charge. |
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#32 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
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Please fix the problem with NO INTERIOR DAMAGE SOUND
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#33 |
Watch
![]() Join Date: Jul 2007
Posts: 29
Downloads: 0
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A lot of people still have trouble whit save games getting bugged,especially after upgrading ships
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#34 | |||
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#35 |
Watch
![]() Join Date: Jun 2007
Posts: 21
Downloads: 0
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All I want is an end patrol option. And more or less the stuff posted above me.
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#36 |
Seaman
![]() Join Date: May 2007
Location: Hampshire, England
Posts: 41
Downloads: 5
Uploads: 0
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I have noticed that when travelling submerged, no CO2 shows up on the scale.
Cheers Geoff |
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#37 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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#38 | |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
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You forgot a few
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- Sun shining through metal and crew becoming transparent when using Volumetric Fog and Environmental Effects graphic settings - When you have the original conning tower (the bathtub model) swinging the gun to port or starboard and aiming upward, results in the 'bathtub' plating blocking the gunner's view. (Yes, I know there is a mod, but it in essence removes the bathtub, so you have reduced conning tower when it actually wasn't available.) - No means to call for help when close to a base but out of fuel. Currently, all you can do is...well, start a new carreer because this boat is never coming home again. Hope that helps
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== Last edited by PepsiCan; 07-27-07 at 05:09 AM. |
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#39 | |
Seaman
![]() Join Date: May 2007
Posts: 36
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I believe the intention is to allow a) different realism settings during a campaign compared to single missions and [possibly] b) multiple campaigns with different realism settings. When you start a new campaign, you can select Easy, Moderate, or Hard (or something like that), which are presets for various realism options. These settings are applied to that campaign, but only to that campaign. So, when you start a new campaign make sure you notice the difficulty level setting (on the screen where you enter your captain's name and select the starting year and base), and let it be a reminder that you need to reset them to your preferences once you get into your office. (Unless of course, your preferences happen to exactly match one of the presets.) Although the implementation is a little confusing, I think it probably is better than having realism settings apply across the board. At least this way, your settings for a campaign remain the same even if you experiment with different options in other missions. |
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#40 |
Stowaway
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i will add one of my own to the list,
DECK GUN CREWS NEVER FIRE AT THE GREATEST THREAT too many times they shoot at sanpans when a DD is closer and it is shooting at me. no command should be needed to say why dont you shoot at the ship firing back at us instead of the sanpan! this happens everytime there is more than one target to choose and they always shoot at the least threat to the sub forcing me to stop what i'm doing to redirect them. |
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