SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

View Poll Results: How realistic do you play?
Overkill 63 21.58%
Hard 201 68.84%
Arcade 28 9.59%
Voters: 292. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 07-26-07, 11:34 PM   #91
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

I think to make SH3 more "realistic" you would have contacts always spawn in relationship to the player.

You would have to make the engine management and fuel conservation a lot more complex.

If there was a percentage chance for such and such a contact, every such and such day, the captain who could keep his boat at sea the longest would find the most contacts. But also have to defend against the most dd's and air attacks.

Every area of the ocean would have it's own random encounter table, accurate for every month of the year of the entire war. The ocean might have 1 dozen regions, each with a table for every month of the War.

So south of Greenland you might have a 4% chance per day of finding a target in one month, and a 5.2% chance per day in another month.

But you would have to keep all this secret from the player.

It would eliminate the way surface search radar and hyrdophones get in the way of historical looking careers.

This would also eliminate "good" hunting areas. The Battle of the Atlantic was a game of cat and mouse. Convoy routes were adjusted due to uboat activity or intel, while Doenitz moved his boats if they encountered no activity. The fact that the same areas are good for hunting at the same time every time you play through the war, may be historically correct, but fails to represent the uncertaintly a captain had to deal with in wartime.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Old 07-27-07, 12:16 AM   #92
headcase
Sparky
 
Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
Downloads: 9
Uploads: 0
Default

Not sure how any given Kaleun would say I play. Running GWX1.03 with only map contacts updated on the "realisim" factor. I play DID.

I keep the map update on, because as many have said, as a true Kaleun I'd have one of my officers plotting visual/ acoustic contacts during any attack. If at all possible I would also plot out firing solutions. Don't take but a few seconds, and it ensures Bernard moments happen as seldom as possible. I always try to set up each solution twice. If there isn't time, once will do, but I've run the triple setup more than one on a nice fat lone tanker.

I do go after escorts on convoys where I have the possibility of dropping more than 100kt. Not only must the tonnage be there, but ordanance and Mother Nature must also be smiling on me. I refuse to SWAG a shot. BdU don't pay to have good boomsticks thrown away.

When evading I do my best not to hit the hammer, or start dancing my boat wildly. Silence, stealth, and cunning are my true weapons.

When on patrol, I spend as much time at 20m as I can. Both to conserve fuel for when I really need it, and to develop my own contacts.

I Limit my patrol times. 45 days in a VII, and 65 in a IX. Unless I can hit up a milchcow, or supply ship. If the patrol will force me to longer duration, I Find a way to stop at a resupply point, or say Frack BdU and do what damage I can in the time alloted.

I love, repeat, love my DG. And I'm wicked good with it. I use it every time I can that will not endanger my boat unnecesarily. Take care of the Boat, don't waste my loadout, take care of my crew.

If I can I will shadow a convoy as long as I have to to get the approach I want. And the Tonnage. If it looks like the Bolo Brigade I observe, report, and continue the Hunt.

I plot my patrols around known convoy or mercahnt routes. I don't waste fuel chasing every contact report fron Bdu.

I will never again fire at a Tramp Steamer. It's not the tonnage, I just have to waste way too much to put them down. They got Karma on me.
__________________
It's like the Blues. You can't play em if you haven't lived em.
GWX 3.0 DID
headcase is offline   Reply With Quote
Old 07-27-07, 09:50 AM   #93
Klaus_Doldinger
Planesman
 
Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by Klaus_Doldinger
If one of these days someone designs a manual targeting system for mathematics anaphabets like me with a reasonable percentage of error, that day I´ll switch off the "map contacts update".
I may have a tool you'd like...
Yes, MoBo.

I´ve downloaded both MoBo and Vanjast´s Real Navigation, but I need time to study both, specially MoBo. I´ve just printed MoBo manual to read it carefully.

I´ll use MoBo as soon as I feel I can make a decent use of the tool, it seems promising for a new age in SHIII!

Thank you for your work!
__________________
OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
Klaus_Doldinger is offline   Reply With Quote
Old 07-27-07, 10:12 AM   #94
Sigurd
Electrician's Mate
 
Join Date: Jul 2007
Location: Illinois, USA
Posts: 140
Downloads: 4
Uploads: 0
Default

I play at 52%. There's just a few things I cant handle turning on yet (like the manual targeting), and then a few that I'm not sure if I can. Those being the external camera and the Scope Movement on the waves. I get motion sick, and sometimes games can make me feel nausious at times. Scope bobbing is one of them.

Last thing I need is to vomit while I'm being DC'd and trying to escape.
Sigurd is offline   Reply With Quote
Old 07-27-07, 03:14 PM   #95
Avatar
Commodore
 
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by Sigurd

Last thing I need is to vomit while I'm being DC'd and trying to escape.
sorry about this, as motion sickness is troublesome(I have a friend who is prone to it) but that statement made me chuckle.

I play at 58%
I dont believe that the motion of the waves affects the UZO view. ...Not sure about the scope.
Avatar is offline   Reply With Quote
Old 07-28-07, 03:06 AM   #96
Hadrys
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by mapuc
If that's the case, what then? do you start a new mission or do you play overkill irl as well and throw away the game???
Markus
Presume dead, start a complete new career, maybe few month later or earlier.

Geez in 39 it's so easy now, I feel invincible...
  Reply With Quote
Old 07-28-07, 05:10 AM   #97
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Sigurd
I play at 52%. There's just a few things I cant handle turning on yet (like the manual targeting), and then a few that I'm not sure if I can. Those being the external camera and the Scope Movement on the waves. I get motion sick, and sometimes games can make me feel nausious at times. Scope bobbing is one of them.

Last thing I need is to vomit while I'm being DC'd and trying to escape.
Play it at the level/detail your most comfortable with. The most important thing is that you enjoy your gameplay experience
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-04-07, 03:17 PM   #98
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

I usually play at 60-70% difficulty. I'm never using manual targeting and I always have the external camera on
melnibonian is offline   Reply With Quote
Old 08-04-07, 05:13 PM   #99
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I'm usually guilty of playing at 90-something %; I also like to look at the ports as I sail in and out.

As for map contact updates, I use the 'Assisted Plotting Mod'. The sonar tracks are on the map, but visual contacts only show up if I ID them and put in the info myself. I therefore only have the one ship I'm tracking on the map. I love it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-04-07, 06:29 PM   #100
Foghladh_mhara
Commander
 
Join Date: Jan 2007
Location: Kent
Posts: 473
Downloads: 1
Uploads: 0
Default

Playing at 95% at the moment. Trying to wean myself off the external camera. I love watching the stuff go boom but have a tendancy to peek at convoys to pick out juicy targets and thats just not cricket really. Keeping the stabilise view on though
__________________
The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture
Foghladh_mhara is offline   Reply With Quote
Old 08-04-07, 09:14 PM   #101
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

When I installed the game I had some (until now unspoken) complaints about the realism options - particularly the map updates and the weapons officer assistance. RUb fixed map updates for me, but I'd still like to have a fix for the weapons officer. Seems to me that maxiumum "realism" would be achieved if the weapons officer assistance could be turned on (isn't that what he's there for IRL, after all?) and the super-human speed he does it could be turned off, so you ask him for a solution and a minute later (or more/less depending on his experience, perhaps?) he gives it to you. That would be sweet.

The firing solution isn't the only reason I prefer leaving WP assistance on; he also identifies targets at range, which I would be able to do if I could "see" as clearly in the game as I can in real life (my eyes, I'm sure, have a much higher resolution than 1024x768). The only downside is his ability to ID ships at night just as well as in the daytime.

So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
onelifecrisis is offline   Reply With Quote
Old 08-05-07, 08:18 AM   #102
Goose_green
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I voted for "Hard"

It depends on the mod I'm using. I'm currently playing with NYGM with external views, no map update, manual targeting and weapons officer assistance turned off, yet I'm still playing at 100%

Although I know how to play the game with manual targeting I think it's too much work for the Commander - I mean he has fellow officers and crew to do that sort of work doesn't he?
  Reply With Quote
Old 08-05-07, 09:03 AM   #103
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
Default

Quote:
Originally Posted by onelifecrisis
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
Well... that depends. Your concept of realistic is playing from the captains perspective only. Nothing wrong with that mind you.

Thankfully the game allows you to assume the role of several other crewmember stations. In my mind, as I assume the role of each independent crew member, I find it far more realistic to do their work rather than press a button.
__________________
XLjedi is offline   Reply With Quote
Old 08-05-07, 11:01 AM   #104
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by onelifecrisis
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
Well... that depends. Your concept of realistic is playing from the captains perspective only. Nothing wrong with that mind you.

Thankfully the game allows you to assume the role of several other crewmember stations. In my mind, as I assume the role of each independent crew member, I find it far more realistic to do their work rather than press a button.
I know what you mean - I love the way you can walk around the boat and press every button (well, all the ones that count) and they acually do something! But as you correctly noted, the game I want to play is U-boat Captain.
onelifecrisis is offline   Reply With Quote
Old 08-05-07, 03:06 PM   #105
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

onelifecrisis, I didn't get a chance to welcome you before, so WELCOME ABOARD!

I use a hodgepodge of mods from different sources, but one I always make sure I have is RUB's 'Assisted Plotting Mod'. Since you're using RUB, I assume that's what you mean about the realistic map. I love the way the contacts only appear when you "call them out".

Also, I too use the WO assistance, and I agree he would be better if he took a little time...and made the occassional mistake.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.