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#1 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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Well that sounds like the same problem others have had with the deck gun. You can mount the deck gun forward or aft, but if you don't fill the crew slots before putting to sea the crew won't be able to man the gun. Try filling the crew slots for that new AA gun in port and see if that helps.
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#2 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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tried that and no luck. One crew member for (2) AA guns. STupid.
I moved my deck gun and now im having the issue w/ the "No station to man" my crew members to remotely take over the gun. Hope there is an fix out there.
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#3 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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Yeah, I browsed around the forums and it looks like no one has identified a reliable solution for this thing as yet.
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#4 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Where there is what appears to be a persistant problem, but it doesn't happen to everybody, then I have to ask if there is a mod causing the problem combined with not assigning crew at port for the extra equipment.
There are single and quick missions with two AAA guns which have crew assigned to them when the mission starts. The positions remain operational through the duration of the game. Try loading these preset missions and see if the problems are still there. If not, then I would be asking a lot more questions about mods, corrupted campaign saves, corrupted game, etc. -Pv- |
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