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Old 07-26-07, 10:56 AM   #11
WernerSobe
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Join Date: Jul 2006
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Quote:
Originally Posted by nimitstexan

I guess I would first suggest that the hitpoints be reevaluated down from 20000 point standard (maybe suggesting GWX as a starting point if nothing else comes to mind) so that there is at least the chance sinking ships through a loss of structural integrity with enough hits or of literally blowing apart some of the smaller ships apart from hits to magazines or ammo stores. Secondly I would recommend tweaking the other parameters as necessary so that ships sink a little faster (I would honestly suggest, if possible, halving the times listed in the readme to about 5-10 minutes for the small merchants, 15-20 minutes for the mediums, and something less than the several hours it takes for the big ones), and crews are almost always willing to abandon ship when the decks are awash if not sooner.

Do not misunderstand me. I believe NSM is better than the default "sink or 30 seconds or not at all." But is I understand it your goal is to make tihngs more historical, and these are my humble suggestions towards that end.
thank you for sharing your point of view.

Let me clarify something. Flooding is the primary mean of sinking but its not the only one. Fuel and Ammo can explode and cause overhelming flooding or even break the ship in two parts and sink it in a matter of seconds. Some ships will take hours but thats not the rule and you can always speed it up by giving it more.

"Sinking for hours" is something you will rarely see. In example when you hit something big with only one torpedoe. You can wait for hours and it might sink. Or you can just give it another torpedoe and kill it instantly. You can speed up the process at any time.

Ive recomended using 3-4 torpedoes for a big ship. That doesnt mean it is the minimum. They can also be sank by only one if you hit them right. Ive said it can take hours to sink them, yes but thats not the rule. Even big ships can be taken down in few minutes it depends how you hit them. Small ships in example will in 90% of cases sink from one torpedoe. And they will never take more then two. So i dont think it is necessary to return their hitpoints.

Ships that are killed by hitpoints sink in a very unrealistic way. Like a stone. Because when they lose all their hitpoints all their compartments are instantly destroyed.
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