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Old 07-25-07, 04:50 PM   #1
switch.dota
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Depending on DD type, they will have either aft-launching or side launching DC racks.
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Old 07-25-07, 05:04 PM   #2
chopped50ford
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One more question: I read in your description of the mod that it has slower sinking ships...is this the "realistic sinking" mod that WernerSobe put together?

I am currently using this mod on Tmaru 1.3a and like it...will it conflict anything in Tmaru 1.4 if I need to add it back?
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Old 07-25-07, 05:31 PM   #3
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Quote:
do the destroyers in Tmaru come with the side throwing depth charges mod? I see it was mentioned before, but cant quite differentiate if they are added or not.
I left them alone for now. They are at stock settings. Depends on ship, and year of war if they have Y or K guns.


Quote:
I read in your description of the mod that it has slower sinking ships...is this the "realistic sinking" mod that WernerSobe put together?
I increased the flooding time on various ship components by their stock flooding time, multplied by 3. The time to sink is much slower then stock, but it wont take hours to sink either. As an aside I think i called this "slightly more realistic" , not authoritvly "realistic", id never deliberatly make such a claim
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Old 07-26-07, 12:11 AM   #4
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I seem to have a problem getting the game to run with TM 1.4. It worked fine with 1.3 (it was my favorite mod). First after I dl'd it I deleted TM1.3 via JSGME and enabled TM 1.4
The game crashes on startup.
So I did a uninstall/reinstall-made sure I erased everything in my doc's, etc.
Patched to V1.3
Stock game runs well.
Enabled CBS radio mod-no problem.
Enabled TM 1.4-crash on startup.

Am I doing something wrong?
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Old 07-26-07, 12:35 AM   #5
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Try deleting the 0KM movie files from the mod. Thats been known to cause issues for some people. (their point is to disable the startup movies)
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Old 07-26-07, 01:16 AM   #6
chopped50ford
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is the "Ship Pack #2" Mod included in TM1.4? I tried to add the original mod, but it says the flags have already been modified by TM1.4.

__________________________________


see:

"Thumbs.db" has already been altered by the "MAP_TABLE_MOD_1,3" mod.
"CovFlagAmerican.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagAustralian.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagBrasil.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagBritish.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagCanadian.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagFrance.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagFreeFrench.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagGerman.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagGreece.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagIndia.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagItalian.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagJapan.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagMerchants.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagNetherlands.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagNewZealand.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagNorway.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagPoland.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagRomania.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagRussia.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagSouthAfrica.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
"CovFlagSweden.dds" has already been altered by the "REL_Trigger_Maru_GFX_PAK_1" mod.
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Old 07-26-07, 01:21 AM   #7
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Hi Ducimus,

What the file called :"NoiseStatic.dds" for ?

JsGME say it is used by "Krillers terrain and harbour apgrade" that i use, and like it.


Can i delete it from TMgfx with no issue ?
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Old 07-26-07, 02:06 AM   #8
Ducimus
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Quote:
Originally Posted by chopped50ford
is the "Ship Pack #2" Mod included in TM1.4? I tried to add the original mod, but it says the flags have already been modified by TM1.4.
That i beleive is part of the new Recongnition manual by Oakgroove in the GFX pak.



Quote:
Originally Posted by Marko_Ramius
Hi Ducimus,

What the file called :"NoiseStatic.dds" for ?

JsGME say it is used by "Krillers terrain and harbour apgrade" that i use, and like it.


Can i delete it from TMgfx with no issue ?
That is part of Oakgrooves textures. You can probably delete the one file with no ill effects. After disabeling the mod , Try moving that file to the mods support directory first (as a backup), then renable. Should work fine.
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