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Old 07-25-07, 09:58 AM   #11
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by WernerSobe
when there is no visual damage then the torpedoe did not penetrate the armor. You have just been unlucky because armor penetration seem to be random from none to a certain value.
At bottom of the Zones.cfg file... you have Penetration Threshold, it is the amount of the explosion bubble radius wich must to penetrate inside the ship's hull to cause damage.

;************************************************* ******
[Global Params]
Penetration Threshold=0.2
Armor Level Factor=4
;************************************************* ******

In example, default is 0.2, if you have adjusted a radius of 5m into a torps, it must to explode nearest than 4m to penetrate the hull and make the hole.

If you adjust 0.5 intead 0.2, then a 5m radois torp must to explode nearest than 2.5m to penetrate the hull...

I am using 0.4, almost right now... it solved the dying/sinking DDs bug when ramming my scope.

This value has a lot of influence over the amount of torps needed and the quantity and size of the holes.

Hope this can help...
Redwine is offline  
 


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