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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Rear Admiral
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Weee, ok finally cleaned up the original post a little bit more.
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#152 |
Medic
![]() Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
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First up, salute to you Ducimus, fantastic mod. My problem is when I am on the initial load screen it stops and an error code pops up in the background that says something like "gun 4 dds missing" and "tbt_1024 tga missing" I can alt tab out and click ok and it proceeds as normal, is this only me? I haven't altered anything in the stock game, just the mods thru JSGME. Also a couple of CTD's in v1.4 (ran 1.3 et al no problems at all) during an early S-Boat campaign outta Manila. Any thoughts much appreciated!
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#153 | |
Rear Admiral
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My suggestioned would be to recheck your mod directory, make sure you dont have those files residing in the /mod/backup directory somewhere. If not, try and find the mod that had those files in it, and just drop them in place in the main SH3 data files if those files are genuinly missing. Its either that, or reinstall SH4. |
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#154 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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The MOD set i'm using is not too bad. It took a lot of fiddling to perfect it so i'll wait and see the results of TM 1.4 before swapping MODS. Your enemy AI is always the main attraction and it's packed well with this version and looking great.
One of the MODS i've installed already has Jap detroyers using side-throwing racks for tossing cans. Scared the heck out of me as i was doing my usual tricks to throw off the DD's at high speed and nail them broadside as they swing around for another pass. Overall i liked the sound of your ideas. It should be scarry as heck to duel with DD's. I think elite DD crews is enough of a boost. With the side-throwers that's a plenty dangerous combo. I prefer Jap detection ability to offer some natural amount of imperfections. The ability to sneak around is what's fun about the game. I think even a SeaKing helicopter today has to make a slight guess as to where to drop a can on a target. It's all a balancing act to MOD this aspect of the game. The best tack to take is always to simulate what really happened in WWII and at the various stages of technology in the war. By 1944 the Allies over in the Atlantic pretty well could clean up on any German U-boats if they got a good ping on them. I don't know what the Japs had by then. But they've always been good at building electronic gadgets. |
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#155 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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CRAP! just realized that 1.4 is up! cheers man...and I wish it was Friday :p
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#156 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
Downloads: 0
Uploads: 0
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Have been waitting for this realese, now I can go and sink some ships
![]() Thx Ducimus for this mod, I really like your work ![]() |
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#157 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Downloading, thanks Ducimus
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__________________
Regards, Bando |
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#158 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Great work. Thanks Decimus.
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#159 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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#160 |
Canadian Wolf
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Excellent, like the additional stuff you have added
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#161 |
Seaman
![]() Join Date: Jun 2007
Posts: 41
Downloads: 0
Uploads: 0
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Beautiful!!!!!!
One small point: would it be possible to add an "attack map" icon to the "attack periscope" set? Or is that set already at its max? I am much impresssed, and appreciative. Thanks! Horst |
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#162 |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
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Horst, excellent point. I would love to be able to go to the attack map from the scope. Great MOD!!!
__________________
"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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#163 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Hey, folks, you're probably all pretty busy working or playing this mod, but I have a quick question. Right before I updated to TM 1.4 I had surface and air radar from day one. How do I restore this to where I start a campaign with both radars, even from dec 8 1941? Thanx in advance, Zeke
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#164 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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My preferred mod...updated
![]() Mmmm... i need to know...has the "Too long battery recharge" bug of the S-class fixed in this update?I've read the readme,but i can't find any info Thanks ![]() |
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#165 | ||
Rear Admiral
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F3 and F6 Quote:
I looked at it, but couldnt make any headway on it. Its on a back burner and not part of 1.4 |
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