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Old 07-24-07, 05:45 PM   #11
leovampire
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Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default I am very glad all of you enjoy this as much as I do!

The notes and achnoledgement of the changes and effects and impact to your games and feelings about it all is awsome and the best I can truly do is say Thank You from the bottom of my heart!

Now the reson for the reflective nature of the water is because these changes takes a more 2d effect the game use to have with the ocean to a 3d effect and now with water density the light dosn't always penitrate the ocean in the thicker waves so it reflects off of it more than before!

Ever see in someone's pool how a lot of light reflects off of the surface of the water when you make waves with your hands and makes those unusual light movments off the sides of the pool? that is because the water changes density in the waves and light reflects more than penitrates.

even under the ocean you will notice the light rays in the game if you activate them will now change and move more because of wave densities!

Plus now you get the opticle illusions you would have in real life looking into the distance for any length of time where it looks like the ocean changes direction and moves at a differn't rate than the rest or even you! Not happening just a true illusion effect that this creates.

Sorry guys I didn't do it sooner but I added the links for mini tweeker and the scene dat file link to the bottom of the main starting thread!
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