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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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#1 |
Stowaway
Posts: n/a
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I`am playing at 100% realism (all options on). Never mess around with destroyers and aircrafts unless i have no choise
![]() When i live the base i never run my diesel engines at ahead flank only on slow speed, same when returned. When in patrol in the good weather condition my constant speed between 8-9 knots, using ahead flank only when i try intercept a target. When the weather is bad - slow speed - diving to 40 -50 meters constantly. My gameplay is depends on the situations and Flotila ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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It's my first campaign on SH3 and I'm in 54% realism.
I don't really understand why some people use 100% realism(and more if possible), because I doubt seriously that you kill yourself in the event of a fatal issue... Or perhaps what will you play never again when you will have been killed? Be serious, no matter what you do, you will be never in 100% realistic. Anyway, in any case, it's still a game and the most important is the fun. |
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#3 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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__________________
OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#4 |
GWX Project Director
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We have an alternative solution in the works concerning the refinement of contact-handling in GWX. Some contact-related situational awareness is appropriate... too much is not appropriate. Who decides?
Regarding "realism" yes, I think many people are kidding themselves... but I also think that some are poseurs. These are the guys that really stick in my craw. 250,000 ton single patrols by individuals claiming "100%" impress me not. Editing the realism values in their respective location is an easy thing to do. (Heck, I could make nuclear torpedoes if I wanted... and remain at "100% realism.") LOL, some give their deck guns 20,000 rounds with a reload time of ZERO... and claim to be playing on "hard" settings... well that defeats the purpose. I think that poseurs also take adantage of known exploits etc. to further their careers... all the while SWEARING and PROCLAIMING that they are gaming at "100% REALISM!" Some, make no bones about it... that they like to uber their stuff... and no worries... They are not hiding anything... Mush Martin is not a "poseur." Diferrent people enjoy different things... and my attitude is, "Well that's cool. Who are we to dictate to anyone how they play their game." HOWEVER, I also think that taking an elitist view on what exactly constitutes "hardcore" play and belittling others for more relaxed play is wrong... and it occurs here all the time. Encouragement to push players out of their comfort zone would work much better I think. GWX... by design encourages this... and will continue to do so. Regarding how we present any given element in GWX... no matter what we do people will bitch about it. The research is there in BUCKETLOADS concerning many matters... especially campaign elements... and this is obvious when you read the manual. A further variable that I think players rarely think about... As cool as SH3 is... in modding circles, fixing one thing often causes you to break another... and so you begin your rappel with a shoestring when you need a rope. Who decides which modification is adopted? Long repair times are a prime example of this phenomenon. One thing about GWX... is that it is pretty easy for a player to enjoy at EITHER end of the "realism" spectrum. The "realism percentage" is an easily debateable AND modifiable item... it is IMHO a pointless measurement. GWX is easily "hardcore" or "arcadish" dependant on YOUR CHOICES. We have heard it all... "GWX is too hard!" "GWX is just eyecandy!" "My porridge is cold!" "My hamster is running backwards!" At the end of the day, it is individual convictions that will determine gameplay styles and options. I am a "hardcore" kaleun at heart... but I get quite angry when I see that sort of attitude imposed on others in such a way that "the other guys can't join our little club because they aren't as tough/good as we are." PLEH! Today's swabbies... are tomorrow's admirals. They'll get tired of all the gratuitous tonnage and pretty explosions... and either get bored and leave... or get better/tougher. Forgetting that will kill the longevity of the thing we all love. Alienating them is a mistake. Now if we could just hunt down all the "poseurs"... |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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I agree with you Kap, there are too many people here quick to come along and say I sank this that and the next and I play at 100% realism. I think many are genuine in their claims but them that sing the loudest are usually them that don't have it.
I'll be perfectly truthful in as much as when I first started to play SH3-GWX I played at wait for it... 18% realism. I had limited fuel, air, compressed air, and batteries. That was it. Now I wouldn't mind betting some people would laugh me out of the building at that. "ha ha little girl plays on 18% ha ha ha" Its only natural, and much as I am loathed to say it, I probably would do the same thing now. So then, I moved up I decided I would have dud torpedoes and realistic reloads enabled. Im now on 28% realism. Then I decided to turn on realistic sensors, Im now on 39% realism. Then came no stabilise view, 44% realism. I then got confident enough with my ability to evade depthcharges that I thought, don't need the event cam anymore. 47% realism. Next came realistic repair times, felt confident enough to enable this because I was not getting damaged much anymore. Last but not least, I switched on realistic vulnerability. Bringing my game to 60% realism. Which is a perfect balance for me, its well above normal setting, and just below hard. Next to go will be the noise meter which will bring me to 72% realism, that will go when I feel ready to. If the day comes when I get to 100% realism, so be it. I will have then earnt the right to say, I play at 100% realism and its true. Playing at 100% realism doesn't make you a better player necessarily, or make the game better. First and foremost SH3 is a game, a computer game, just one of many in an ocean of games and no matter how much you mod the game it will never EVER be 100% realistic, the only way you get 100% realism is go back in time and join the kriegsmarine. Games are supposed to be fun and enjoyable, and the reason anybody plays a game, be it, monopoly to SH3 to gambling games whatever... they play to win... That is why I play like I do, I like to win, but I also want to get to the stage where I can look at SH3 and say bring it on! I can take it. Kap mentions Mush Martin there, yep I agree he is no poseur Mush is a straight up guy with a good mod in construction, I use the uberboot and like to blast things to shreds, but not for a serious play, its literally just a case of letting imagiination take flight and do some real damage its a hell of laugh in all the single missions! Great fun. That is what games should be first and foremost, fun. GWX I found helped me to move on and advance I agree with Kap there, it does force you to play in a way that makes you think twice that makes you plan like you really are on the bridge of the boat. The beauty of GWX you can play it both relaxed and still feel challenged and more serious and be challenged. Fun is the most important thing, and its cool to have some bragging rights. Just don't abuse your rights is the key thing. |
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#6 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I actually seldomly play 100% cuz I like to watch the external camera action too much.
![]() Sometimes a nice comprimise is to play without the x-cam but have the event cam on. I get to see the carnage but don't feel like its too much of a cheat. I might try a new career this week with map updates off and only the event cam on. Whadyall think about event cam only? ...can that somehow give you a cheat? I guess knowing when the cans are dropping might help huh. Last edited by XLjedi; 07-24-07 at 07:30 PM. |
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#7 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I agree with Kapt and Pen. The only way I have found to get "realistic" results is use SOP from the Uboat Commanders Handbook.
Basically it is three rules. 1. Only use hydrophones at dawn, dusk, and in terrible visibility. 2. Torpedo Allocation. Fan shooting at all targets. 3. Maximum range for deckgun is 1100m. After studying the Uboat Commanders Handbook, and other sources, I developed these SOP's and I get careers that could straight off from uboat.net. 1. 1/3 of my patrols I see no targets. 2. 7 ships is about the most you will ever sink in a Type VII on one patrol. 3. A career of 13 Patrols will yield about 150K tons on average. Certainly I still make the Most Successful list, but am much more in line with historical averages.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#8 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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I actually play at 100, and I've have connected the keyboard to the power line, so when a DC hits the boat I get shocked, and also placed the computer under the shower in my bathroom so when it's raining in the game I open it, the only thing that lowers my realism settings is that I use warm water, I can't get used to setting it cold...
Come on, it's a game... Ref |
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#9 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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I was doing 100% and even getting the firing solution myself a while back. Stunk at it but found from 700m even I couldn't miss. That was fun.
But right now I have No God's Eye, No WO Asst. and No External View off. |
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#10 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Well 100% plus the OLC GUI which implement realistic manual TDC solution measurement. Nothing less. Though I do play with stabilised view but that is because the mod is handicapped to play with it(no adjustable vertical tickmarks).
EDIT You know don't think the stock procedure for firing out the fishes is easy. With the poor accuracy especially with the AoB guessing it's very hard to hit longer-range targets. With OLC GUI mod you can hit targets as far as 4.5km with relative ease. It's true. Of course the difficult part is to hit a fast target at close range because the OLC GUI requires more time to get it done(but not that much more). In those circumstances let your wit play. Measures up only the speed then the range if time still permits then just approximate the AoB. Voila the fish(es) is out. Just like the way the ol Kaleuns do it.
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Last edited by Castout; 11-17-07 at 01:46 AM. |
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#11 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
Uploads: 0
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I play at 61% realism....I may bump it up to 70% soon! I still use the Weapon's Officer...I mean, isn't that the whole reason why I have a weapon's officer?
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#12 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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#13 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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I would like to add a comment to justify my point of view while referring to the screen of my own realsism panel.
![]() When I look attentively, I wonder what would be more real if I increased the difficulty. About calculator, if I remember well, in the reality the captain gives to the first officer: estimated distance, estimated AOB and estimated speed. Officer make the rest with the calculator. If I increase it will be not real... Right ? About the contacts on the map, yes or not, if we had a real contact with bdu witch sends us some precis messages with long/lat it will be ok. But we have not and I'm forced to decrease this option. Right ? About the stabilized vue I agree which I could use it. The only consequence will be that I could not attack any more by storm. Very fun indeed but I agree. About de sonometer, there is an important help witch is like a cheat. I agree and I promess that in my second campagn I don't use it, but I point out that it is the very first time that I play SH3 ! However I recognize that truths U-boot crew were not likely to make a campaign into 54% of realism before launching out in the brawl… Finally, I could thus make the play a little more difficult, a little less amusing but without really being in reality for all that. This would be only the periscope which leaves to 13 meters whereas actually they is 18 meters. Believe me, 54% and even less, it is already very difficult. Moreover it sometimes happened to me to feel true a faintness physically when I was attacked. And more, I must say that the first time that I was killed, between the moment when the boat runs last deep and that where a laconic screen is received saying which I died, I remained three hours to be thought at the atrocious end as of these poor people. If that it is not reality I doubt that 100% can be more. ![]() Last edited by Chisum; 07-25-07 at 12:59 PM. |
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#14 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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one of the things about balance is that when you find the balance
of settings your comfortable with be it one way the other or both. that balance and comfort on a personal level help with player immersion because the player isnt as distracted or frustrated by things they dont like, be that the event camera for hard core or manual shooting for arcaders the point is that finding that comfort zone in turn does promote immersion immersion promotes interest, interest promotes expansion. let em all play the way they are happy with they are all here talking finding out and learning about the fascinating histories of the submersible asw warfare the battles of the atlantic and pacific. if were talking history I am on even ground with everybody here. arcader or so called 100%er I say so called because the point has been made that we dont play in a pipe for weeks in the dark breathing diesel and eating moldy bread and cabbage. Regardless of the settings you choose on the options screen you are still only playing a game, you are not a real Kaleun you role play as one and its a matter of keeping perspective on yourself, the type of person who cant deviate from letter and verse in the least isnt actually a good submariner, those are the types that in the US. campaign would have washed out for not breaking doctrine, they wouldve fired in accordance from 100 ft down shooting on sonar bearings with none functional none acoustic torpedos, the succes rate of that type of captain in the american campaign was Zero. try to keep a perspective its a game with different play settings dont like the way some one else plays thats your privelidge attacking them for it , thats not. M |
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#15 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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If you view realism to mean from a captain's perspective alone then yes, you're probably right. However, you're XO seems to be perfect in the game. Would be cool if he occasionally gave wrong solutions and you had to overrule him. If I turn on manual targetting I accept that as I'm taking on the XO's job. If I turn off map updates I take that as doing the tracking party's job. Some people just don't like to do those jobs... which is fine. I've never viewed Silent Hunter as a simulation from purely the captain's perspective, it's not that narrowly focused. There's a real nav mod out there now that allows you to do the navigators job, which is pretty cool. Last I checked on that thread there was some difficulty in getting the sub to hold its course without plotting a nav waypoint to follow. But still it's something I'd like to check out. ![]() |
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