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View Poll Results: How realistic do you play?
Overkill 63 21.58%
Hard 201 68.84%
Arcade 28 9.59%
Voters: 292. You may not vote on this poll

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Old 07-24-07, 09:37 AM   #16
Hadrys
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Quote:
Originally Posted by Ubåtskapten
I play on 90% realism cause I like to take screenshots in free cam mode.

Though I’ve been eager to start using the Longer Repair Times mod in career it seems to conflict with the GWX Late war sensors schnorkel antennas mod. Therefore I'm not using the LRT as I would have to disable it anyway, if I against all odds, survive to the later years of the war when the GWX Late war...-mod becomes important.
AFAIK late war sens is mainly(only) about basic.cfg? So it can be easiely done. LRT doesn't work with SH3 Cmd, that's all.

Quote:
Originally Posted by gord96
25% realism.
Vote arcade? :hmm:

Quote:
Originally Posted by Heibges
I don't do anything that's not mentioned in the Uboat Commanders Handbook.
Gut gemacht Herr Kaleun!

Quote:
Originally Posted by Canovaro
Full realism except for manual navigation.
I also have rules like DiD and no harbour raids and such.
So, ure rather overkill guy, good to know.

Thx for your votes, keep on posting. I thought that there will be a lot of hardcore players...
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Old 07-24-07, 09:45 AM   #17
ichso
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Overkill all the way with LongerRepairTimes and RealNavigation mods. The game settings are only at 90%, because I have still activated the external view. But that's just because I like to watch the boat when nothing important happens and don't use it to get an unrealistic amount of information.
On top of that I play DiD of course.

Quote:
Thx for your votes, keep on posting. I thought that there will be a lot of hardcore players...
Me too
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Old 07-24-07, 09:49 AM   #18
Heibges
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I use the external cam the same way. I didn't wait 20 years for someone to finally make a really beautiful subsim and not enjoy it.
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Old 07-24-07, 09:51 AM   #19
3Jane
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70% is a nice enough balance for me.
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Old 07-24-07, 11:07 AM   #20
STEED
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Any where from 20% to 100% depends on my mood.
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Old 07-24-07, 11:27 AM   #21
The Munster
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67% Realism, never tried 100% and never have the External Camera facility on.
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Old 07-24-07, 12:28 PM   #22
Jimbuna
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Quote:
Originally Posted by Kpt. Munson
67% Realism, never tried 100% and never have the External Camera facility on.
Hence the lack of screenshots....you know where
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Old 07-24-07, 01:00 PM   #23
XLjedi
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There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat.

So which are you?
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Old 07-24-07, 01:24 PM   #24
Klaus_Doldinger
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Quote:
Originally Posted by aaronblood
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat.

So which are you?
100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.
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Old 07-24-07, 01:33 PM   #25
XLjedi
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Quote:
Originally Posted by Klaus_Doldinger
Quote:
Originally Posted by aaronblood
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat.

So which are you?
100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.
So you measure the distance between the perfect map updates and use a lookup table for a TSD solution? Where'd those GWX pull down tables come from anyway? I guess they don't really bother me... I just ignore em.
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Old 07-24-07, 01:34 PM   #26
ddwayne
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GWX 1.03 90% realismus,manual targeting,malfunctions+sabotage
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Old 07-24-07, 02:04 PM   #27
Klaus_Doldinger
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by Klaus_Doldinger
Quote:
Originally Posted by aaronblood
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat.

So which are you?
100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.
So you measure the distance between the perfect map updates and use a lookup table for a TSD solution? Where'd those GWX pull down tables come from anyway? I guess they don't really bother me... I just ignore em.
When I spot a target or a convoy, I zoom the map to 50 meters, make a cross with the pencil tool in the bow of the target icon and switch on the chronometer. The time meausres can be 30, 60, 90 or 120 seconds. When time has passed, I make another mark in the new position of the target bow. Then I measure the distance between the two marks with the compass tool and I get the approximate distance travelled by the target.

Example: 200 meters travelled in 60 seconds: target speed=6,48 knots.

The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
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Old 07-24-07, 02:18 PM   #28
XLjedi
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Quote:
Originally Posted by Klaus_Doldinger
When I spot a target or a convoy, I zoom the map to 50 meters, make a cross with the pencil tool in the bow of the target icon and switch on the chronometer. The time meausres can be 30, 60, 90 or 120 seconds. When time has passed, I make another mark in the new position of the target bow. Then I measure the distance between the two marks with the compass tool and I get the approximate distance travelled by the target.

Example: 200 meters travelled in 60 seconds: target speed=6,48 knots.

The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.
uh huh...

Yeah, I'd say it gives you pretty close to 100% accuracy... may just as well turn on auto-targetting. You're allowing God-eye mode to give you the target true course.

The real test of a tracking party is in determining target true course and speed passively.
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Old 07-24-07, 02:35 PM   #29
Puster Bill
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by Klaus_Doldinger
When I spot a target or a convoy, I zoom the map to 50 meters, make a cross with the pencil tool in the bow of the target icon and switch on the chronometer. The time meausres can be 30, 60, 90 or 120 seconds. When time has passed, I make another mark in the new position of the target bow. Then I measure the distance between the two marks with the compass tool and I get the approximate distance travelled by the target.

Example: 200 meters travelled in 60 seconds: target speed=6,48 knots.

The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.
uh huh...

Yeah, I'd say it gives you pretty close to 100% accuracy... may just as well turn on auto-targetting. You're allowing God-eye mode to give you the target true course.

The real test of a tracking party is in determining target true course and speed passively.
Exactly! You aren't really doing manual targeting if you leave map contacts on, or weapons officer assistance.

I tend to make a reasonable first guess using two observations and either the KM whiz wheel, a linear slide rule, or I use a protractor and ruler on graph paper. I do at least one method, and if I have time I cross check with another.

At longer ranges, it isn't that accurate because of limitations with the range finding mechanism (as it would have been in real life). As you get closer, you can get more accurate ranges, and hence more accurate solutions, until hopefully by the time you are close enough you have an accurate solution.

It doesn't always work out that way (especially in bad weather), but that is how I do it.
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Old 07-24-07, 02:43 PM   #30
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100% :> just pure pwnage'
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