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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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#16 | ||||
Stowaway
Posts: n/a
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Thx for your votes, keep on posting. I thought that there will be a lot of hardcore players... |
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#17 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Overkill all the way with LongerRepairTimes and RealNavigation mods. The game settings are only at 90%, because I have still activated the external view. But that's just because I like to watch the boat when nothing important happens and don't use it to get an unrealistic amount of information.
On top of that I play DiD of course. ![]() Quote:
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#18 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I use the external cam the same way. I didn't wait 20 years for someone to finally make a really beautiful subsim and not enjoy it.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#19 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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70% is a nice enough balance for me.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#20 |
Lucky Jack
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Any where from 20% to 100% depends on my mood.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#22 | |
Chief of the Boat
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#23 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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There seems to be two different varieties of GWX 100% players...
Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat. ![]() So which are you? |
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#24 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#25 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#26 |
Swabbie
![]() Join Date: Sep 2006
Location: Miroslav
Posts: 9
Downloads: 0
Uploads: 0
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GWX 1.03 90% realismus,manual targeting,malfunctions+sabotage
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#27 | |||
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Example: 200 meters travelled in 60 seconds: target speed=6,48 knots. The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#28 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Yeah, I'd say it gives you pretty close to 100% accuracy... may just as well turn on auto-targetting. You're allowing God-eye mode to give you the target true course. The real test of a tracking party is in determining target true course and speed passively. |
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#29 | ||
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
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I tend to make a reasonable first guess using two observations and either the KM whiz wheel, a linear slide rule, or I use a protractor and ruler on graph paper. I do at least one method, and if I have time I cross check with another. At longer ranges, it isn't that accurate because of limitations with the range finding mechanism (as it would have been in real life). As you get closer, you can get more accurate ranges, and hence more accurate solutions, until hopefully by the time you are close enough you have an accurate solution. It doesn't always work out that way (especially in bad weather), but that is how I do it.
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The U-Boat Commander of Love |
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#30 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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100% :> just pure pwnage'
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