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Old 07-23-07, 08:44 PM   #91
DirtyHarry3033
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Quote:
Originally Posted by Jace11
Well I tried it and I like it, but the sea was too reflective for me, particularly in certain conditions when it may not be.
Only thing I noticed like that is, in the external cam view, the water goes from too dark to too light alot. To me it looks like the foam or whitecaps or whatever. That's mainly if I put the cam at max altitude above my boat.

It's worth noting here that I've been in a major storm for 2 days, and that I also have Sober's 3D waves installed. One or both of those may be having an effect? Haven't had any calm seas yet to see how that looks...

Quote:
I liked the physics etc, but colour and appearance weren't for me. In response to people noticing the water shake, its due to camera movement.. still cameras dont see it but moving ones do..
Maybe it's strange but I haven't seen any waves shaking like a bowl of jelly, from any camera view. Also haven't seen any fps drop at all. Maybe I'm just lucky?

At any rate, the fact that my boat don't fly over the troughs anymore would be worth a graphic glitch or 2

DH
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Old 07-23-07, 08:55 PM   #92
Rujoco
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Default Would someone mind helping me?

Hello all,

I need a little guidance. I'm attempting to modify the TM1.3a scene.dat to add the features herein. However I am new to the mini-tweaker, I've downloaded what I think are the correct files from "timetraveller's SH3 Command Room" website. However when I open my scene.dat files all the current values are in exponetials. My version of mini- tweaker says that I am modifying File Ver 1.4b of scene.dat; however none of my values match the non-yellow values on the first page...Odder still, when I open the JSGME version I notice the same exponential values not matching the yellow values.

An example:

Per the directions:
General Environmental

Max wave height= 256 512
Param_Windspeed=10 15
Supress Waves=15 -1
LargeWavesArmonics=1 4
LargeWaveCoef=0 0.9
SeaSpeed=0.06 0.08

My values in the unmolested TM1.3A scene.dat:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed= 6.831104E+22

My values in the unmolested JSGME Living Ocean:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed=6.831104E+22


Actually they match, so what am I doing wrong guys?


Thanks in advance.

I hate missing out.
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Old 07-23-07, 08:57 PM   #93
Fearless
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Knowing very well that you guys have super computer systems, I've added it to my sig:

My Framerate before this magnificent mod was 10 fps
My framerate after applying this magnificent mod 10 fps

Although nowhere near to what you guys get in fps, it still is manageable to run
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Old 07-23-07, 09:08 PM   #94
Ducimus
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Quote:
Originally Posted by Rujoco
Hello all,

I need a little guidance. I'm attempting to modify the TM1.3a scene.dat to add the features herein. .
I already did this, if you wait a couple days you won't have to reinvent the wheel
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Old 07-23-07, 09:18 PM   #95
Rujoco
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Default I can't wait.....

Perserverance prevails!!!!

More searching brought me to the following link:

http://www.subsim.com/radioroom/show....dat+tweakfile

Just a heads up for anyone else looking to tweak scene.dat. You need the prepackaged files from nvdrifter's package, maybe this is the reason for confusion as to who created the tool. Using this package, my values match those referenced.

Ducimus, thanks for you hard work, I couldn't attain quiet the same level of enjoyment without either of these mods.
Quick aside, you wouldn't happen to be integrating Oakgroove's recently released GUI updates would you?

Thanks was implied to you as well Leo, but can never pour it on too thick.
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Old 07-23-07, 09:21 PM   #96
DirtyHarry3033
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Quote:
Originally Posted by Rujoco
Hello all,

I need a little guidance. I'm attempting to modify the TM1.3a scene.dat to add the features herein. However I am new to the mini-tweaker, I've downloaded what I think are the correct files from "timetraveller's SH3 Command Room" website. However when I open my scene.dat files all the current values are in exponetials. My version of mini- tweaker says that I am modifying File Ver 1.4b of scene.dat; however none of my values match the non-yellow values on the first page...Odder still, when I open the JSGME version I notice the same exponential values not matching the yellow values.

An example:

Per the directions:
General Environmental

Max wave height= 256 512
Param_Windspeed=10 15
Supress Waves=15 -1
LargeWavesArmonics=1 4
LargeWaveCoef=0 0.9
SeaSpeed=0.06 0.08

My values in the unmolested TM1.3A scene.dat:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed= 6.831104E+22

My values in the unmolested JSGME Living Ocean:
General Environmental

Max wave height= 1.817866E+31
Windspeed= 1.10218E+2
Supress Waves= 1684957527
LargeWavesArmonics= 7562614
LargeWaveCoef= 1.852481E+28
SeaSpeed=6.831104E+22


Actually they match, so what am I doing wrong guys?


Thanks in advance.

I hate missing out.
Rujoco, did you remember to click "Locate Alternate Game Folder" and point it towards your SH4 install root folder (or the root folder where you copied scene.dat)?

If you don't do that, you get the exponent-type data you're mentioning. Not sure, but I don't think that MiniTweaker is looking anywhere at all when you 1st load it and load a tweak file. Think it is just reading random crap off the disk, or memory or something, until you actually tell it where to look.

Try pointing it to your SH4 root folder, then reload the scene_dat.txt tweak file. Bet then you will see the numbers you expect. And note, you have to tell MiniTweaker where to look every time you run it.

DH
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Old 07-23-07, 10:19 PM   #97
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it actually gave me a 10 fps boost on the surface open oceani'm getting around 70 and 45 in the scopes ...sweet


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Old 07-23-07, 10:28 PM   #98
Ragnar39
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Grats on an awesome mod.
Sadly i wont get to use it as im about a 2/10 on the pc tech scale. I can use mods that dl and hit run or put this file in data folder but thats about my pc knowledge.
Enjoy it guys and gals.:p
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Old 07-23-07, 10:30 PM   #99
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Quote:
Originally Posted by leovampire
Do you guys want me to tone down a little the wave state 2 because that is where the 5 meters per second wind starts?!

Let me know and I will work on it.

Looks good the way it is.
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Old 07-23-07, 10:58 PM   #100
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OUTSTANDING MOD!!! You sir, are amazing
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Old 07-23-07, 11:10 PM   #101
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Holy crap again Batman! Even on my ATI 1300x it doesnt slow down at all with this mod. Just put it in with all the SI MODS and (one more time) Holy Crap! Living Breathing Ocean makes the sim baby.
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Old 07-24-07, 01:07 AM   #102
tater
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Wow. I got to try it. While I agree a little with jace11 regarding the glassy, reflective nature of some of the water, it is none the less extremely impressive. Very very cool.

I am running it with the submarine interiors mod nice combo.
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Old 07-24-07, 04:16 AM   #103
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Awesome Modand I have no problems with Frame rate.
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Old 07-24-07, 05:08 AM   #104
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Old 07-24-07, 05:19 AM   #105
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yeah, the mod rocks, but the "vibrating jelly" water glitch is somewhow ruining the experience. there got to be a way to get rid of it.....:hmm:
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