![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
I think (or maybe i am to close to some TABU theme here) that the best would be to release something similar to GWX (thinking future here) A group of guys basically agreeing to release all the stuff as one pack. Reason being all the conflicts you get using .ini's and .cfg's and what have you.
So its almost a must that its released as a group, or at least under one roof like RFB. I am not sure if Beery has any interest in adding "ALL" the graphics stuff etc, but its worth a thought. So many new cool mods out after 1.3 as well... Anyho, I think its kind of future project, and something that needs to be discussed etc etc. Quote:
![]() |
|
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]()
The best tool IMHO would be something simular to JSGME, but in this case all the conflicting files would be merged. Using both, add another and it then will be merged in as well. Sometimes you'd get a conflict where entries are different on the same spot, you'll have to fill in a value there and then so to speak.
In this case every mod would be a block and one could easily bould his own sim as building blocks are added or deleted to suite the taste. Ideas??
__________________
Regards, Bando |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Not a bad idea at all!...What I use for the text stuff is "Winmerge" but needs some knowledge as to what you are looking for of course. If some one could write an app like what you describe there...well it would be pretty cool.
|
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
All im going to say is,
Trigger Maru 1.4 (exists, but unpublished) Trigger Maru graphics pack version 1 combined with: Raising & lowering periscope fix by Anvart Thread: http://www.subsim.com/radioroom/showthread.php?t=118978 D/L link: http://hosted.filefront.com/Anvart Silent service graphics mod by Captain Cox: Thread w/ download links: http://www.subsim.com/radioroom/showthread.php?t=110756 Captain Midnights CBS news as it happends mod by Captain Cox: Thread W/ download links: http://www.subsim.com/radioroom/showthread.php?t=108756 Makes one heck of a total package. The credits list is 21 or 22 names long i believe. |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Way to go Ducimus! :p
And really REALLY! WELCOME BACK MAN! (now don't give us the "I am only here to give a comment, etc etcetera" ) ![]() This community needs committed guys like you...101% ![]() As I said before I already asked OakGroove to add some stuff to the Navmap+Search Pattern+ STUFF mod, got an OK, but I asked him again...just to be sure ![]() ![]() |
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() |
![]()
A friend gave me some words of advice. "Look forward, not backward". That and i thought about it, and it seemed like i was letting the past, and foolish pride interfere with the future. All i care about is SH4, so thats all im focusing on. Im just going to contiue to do my own thing, just as ive always have, and not worry about stuff. If some ppl don't like what i do, or say, well, they can go ahead and sue me for all i care.
Now, the real reason i popped into this thread again. Quote:
What i think people really don't want to see is another Mod war. Now a modwar in SH4, is highly unlikely. Realisticaly the only way a mod war was to happen is if Berry and I started tossing eggs at each other and our works. I don't see that happening. I beleive we've both come to an understanding and mutal respect towards each other, and RFB and TM. Now that said i resist the idea of a formalized team because i think it will lead to fractionalizing (or factionalizing) the community. What happends is with a "team" behind a mod, theres a desire for the next version to be a "knock em dead" publish. In turn what eventually happends is ideas are kept quite, and close to the chest, and stuff isn't shared freely anymore. Right now SH4 mod forum is alot like the SH3 forum before the mod war ignited. One big melting pot of ideas and mods, creativity can flourish here. I hope it stays that way. The way i see it, the ENITRE community here IS the dev team, and RFB or TM represents the culmination of everyones efforts. Anyway, even if you prefer RFB you'll want to check out Tmaru 1.4 when i release it, it really does show the mod communitys efforts in it. |
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Well said.
While I tend towards the realism (even if boring) end of the spectrum, my feeling is to make my campaign as good as possible, and if anyone wants to use it to "add value" to anything else it's fine with me as long as it's free for the community. In my case it's pretty easy to please many because aside from the very end of the war, there should be plenty of targets even if the map isn't the shooting gallery the stock game is. tater |
![]() |
![]() |
![]() |
|
|