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Old 05-01-07, 11:24 PM   #76
sqk7744
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Quote:
Originally Posted by Probex
Quote:
Originally Posted by sqk7744
Take a Bow! Probex - your mod keeps getting better!!!

Thanks a lot!


Here is my bow:

or

lol
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Old 05-06-07, 09:32 PM   #77
LukeFF
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Quote:
Originally Posted by Probex
Well, you are right about the Flak gun.

So just for you I put a real 20mm cannon sound into the mod and re-uploaded it under the 1.22a version.


I assure you that this is as real a sound as it gets for this type of gun.
Thanks! I'll have to check that out when I get back in town (not for another two weeks ).
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Old 05-07-07, 11:51 AM   #78
ReallyDedPoet
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Nice to have options

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Old 05-17-07, 01:59 AM   #79
LukeFF
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Quote:
Originally Posted by Probex
Well, you are right about the Flak gun.

So just for you I put a real 20mm cannon sound into the mod and re-uploaded it under the 1.22a version.


I assure you that this is as real a sound as it gets for this type of gun.
I dunno...

I just spent over a week listening to M2 Bradleys fire their 25mm main gun, "up close and personal," (probably about 100 meters away), and the impression I got of the sound is that it had a lot of "punch" to it, a sound that remained distinct at farther rangers. This sound you are using just lacks that "punchiness" and bass that a 20-25mm gun has. If only I had sound recording equipment with me these last weeks...
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Old 05-17-07, 05:32 PM   #80
Dodger01
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I have to admit, so far I really love this one.

I use over-the-ears headphones, not just for immersion but also because I use voice commands and this headset has a great microphone. With this mod I keep finding myself looking over my shoulder!

That, or wincing everytime there's a noise in the con when I'm far too close to a DD...
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Old 05-21-07, 03:33 AM   #81
Hammertime
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Default Compatability

Hello all, - will this mod work ok with Trigger-Maru?



(sorry if this has been answered elsewhere!)
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Old 05-21-07, 03:36 AM   #82
Probex
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I don't see why not. Install it AFTER the Trigger Maru. It will tell you that it will overwrite some files; that's ok.

Remember to uninstall the mods in the exact opposite order of installation.



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Old 05-21-07, 03:39 AM   #83
Hammertime
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Thanks for that Probex - and for your prompt reply!
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Old 07-22-07, 05:55 PM   #84
Probex
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This mod appears to be 1.3 compatible :-)


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Old 08-02-07, 02:22 PM   #85
Probex
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Salute everyone!


I made a minor volume adjustment to the diesels and a few other things.
This is a really small change but I posted the mod under a new revision - 1.22b.

http://files.filefront.com/Kosh+Stea.../fileinfo.html



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Old 08-05-07, 04:25 AM   #86
AkbarGulag
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I still can not get over what an awesome addition this is...

Your mod rocks, thanks mate
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Old 08-05-07, 05:23 AM   #87
THE_MASK
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This is fantastic , why didnt i notice it before
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Old 08-05-07, 05:38 AM   #88
java`s revenge
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Probex...Wow,

This mod is really great. It gives shiv another atmosphere.

I love it and i keep it.
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Old 08-05-07, 08:02 AM   #89
Capt. Shark Bait
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yet another too mod. one thing, tho. i kinda preferr the stock torpedo screw sound thru the hydrophones, but the rest are just right spot on
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Old 08-05-07, 04:56 PM   #90
Probex
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Thanks a lot guys!


The underwater torpedo sound is a reproduction of a genuine German electric torpedo hydrophone sample. So it is actually quite close to reality.




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