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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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#32 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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It seems MadMax was sprung by the original converters of the ships for releasing them in a compilation without permission and proper crediting...
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#33 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Is he in trouble then?
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#34 |
Lucky Jack
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The Third Happy Times Last Night.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#35 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#36 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hello Kaleuns,
yes i got a problem with the original converters of these ships. I have read the readme´s from all ships and then i decided to make these pack. Following path are in the original readme ! Bitte Beachten!!!!!!!!!!!!!!!! - Der Mod ist ausschließlich für den NICHT kommerziellen Gebrauch erstellt. Jegliche kommerzielle Verwendung ist somit verboten. - Die Benutzung des Mods in Freeware Silent Hunter 3 Modifikationen ist erlaubt, wenn entsprechende Credits gegeben werden. It means that you can use this Unit in every freeware silent hunter 3 modification by givin credits but it is forbidden to use this unit in any comercial Mod. The Releasethread shows you that every ship has the credit and the readme says this too. Now they got the opinnion that i have to ask them for permission. My opinnion : Why should i ask them when the permission is spoken out in the readme ?? ![]() If you wanne have these ships you have to download them from the Pages of the Converters and you have to add them one by one in to your game. Dont forget to edit the english_names.cfg / german_names.cfg in you Data/Sea-Folder. Sorry for that ! Greets AOTD|MadMax
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AOTD is gone, iam the last survivor ........ |
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#38 | |
Chief of the Boat
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#39 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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If I understood this correctly, now these ships have to be added 1 by 1 after dl them from the author's links... ok, so far, no prob.
If I want to add these ships to the EnglishNames,cfg and GermanNames.cfg one by one, could anybody please tell me what names should I write there for each ship, assuming I want to add the 10 ships shown in the first post? Or is there any other place where I can find this info? Thanks a lot for the info! ![]() CapZap
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#40 |
Fleet Admiral
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As long as the codes e.g;"NKSL" that go along with the names match the filenames of the objects it doesn't matter what name you give them as the files EnglishNames,cfg and GermanNames.cfg are where they are defined for the game. Whatever you put in is what will display in the ship identification displays.
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#41 | |
Chief of the Boat
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#42 | ||
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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CapZap
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#43 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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if I'm not mistaken it belongs to iambecomlife's work.
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#44 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yep
Was released a couple of months ago Empire Freighter tis the name |
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#45 | |||
Chief of the Boat
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The ship folder usually comes with or has a small (1or2kb) text document. Open that with notepad and you'll see one line of text. Copy and paste into EnglishNames cfg ![]() |
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