![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
|
![]()
WOW, that's one great test!
![]() Screwy kind of physics the dev's have used on this one. |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]()
Wow.. this is really getting interesting..
Strange diving times devs ![]() |
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
|
![]()
people here never cease to amaze me, flaws can´t hide anywhere
![]() are the involved numbers tweakable? |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
It has been known for some time that if there is a short period of time between dives you will dive faster.
The assumptioin is that there is still 'water' in the ballast tanks so they dont have to 'fill' all the way. The dive planes evidently are just eye candy. In the previous versions they dident even come down half the time and had no effect on dive times. Unfortunate but true. The 'data' chart above is about what I expected to see. You want to see some really diverse results throw a sugar boat into that data. |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
thanks for running the tests. It seems strange that the devs would consider such things as amount of residual water in/on boat when calculating dive times but then ignore the fact that the earth is spherical when doing travel distances (see the thread about fuel efficient routes)
http://www.subsim.com/radioroom/showthread.php?t=118877 |
![]() |
![]() |
#6 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
|
![]()
Not all of the water is blown out of the ballast tanks when the sub first surfaces in RL. The subs I was on had a High Pressure blower to blow out the residual water in the ballast tanks. It does take about 20 minutes in RL to get all of the water out of the tanks. So this might have been factored into the game, but I don't know for sure.
edit: That should have said a "Low" Pressure blower, not "High" Pressure Blower. Last edited by JREX53; 07-20-07 at 10:37 AM. |
![]() |
![]() |
![]() |
#7 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
My guess is that somewhere there is a set of values for the ballast tanks for the sake of example lets say 0 = empty 100 = full. When you broach the surface they are probably somewhere around 60 and decreases over time to emulate 'draining'. Just a guess. |
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
"...every time hit the dive key blow crush depth it'll rise to crush depth..."
Try diving from deck awash (22ft at the keel and diesels still running) and you'll have the supports under water in about 15 seconds. This is the profile I use for all my surface attacks as well as defending against aircraft. -Pv- |
![]() |
![]() |
![]() |
#9 | |||
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
Uploads: 0
|
![]() Quote:
![]() It does make total sense, now, though. The devs even bothered to include the "water draining out of the sub" animation which lasts exactly as long as the effect on dive times dos, and the dive times even change gradually as the water drains out. I think that's pretty awesome. Does anyone know if there is a 'more correct' term to describe the ballast tanks being full of water or not than what I've used above? I didn't know what to call it. Quote:
Quote:
As soon as I'm done I'll put a a new chart with all the info. nomad_delta |
|||
![]() |
![]() |
![]() |
#10 | |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
Uploads: 0
|
![]() Quote:
nomad_delta |
|
![]() |
![]() |
![]() |
|
|