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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Regards, Bando |
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#2 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Wow...looks great.
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#3 | |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
Uploads: 0
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#4 |
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
Downloads: 0
Uploads: 0
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This is the only boat I've played so far. I love her. She reminds me of a Type II and a Type VII put together.
The lines have that distinct classic 1930's influence, as if the designer was listening to a Buck Rogers radio broadcast as he drew her or watched on of those early sci-fi shorts. The lines definitely resemble some of the sci-fi spaceships of the time. Capability wise she's not to far off from a German VIIA-B. Granted she can't touch the VII in a dive (None of the US subs can. Pretty sure we've discussed the different pressure hull designs here before). She holds about as many fish as a VII, minus stern tubes, and unlike the II she can engage surface targets. And although she can't defend herself against air attacks (early war) have a SD Radar stack seems to be enough so far. Your AA should be a last resort anyways. I recall the VII doing about the same speed wise as well. I can't wait for this skin to come out. It's beautiful already.
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#6 | ||
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
Downloads: 0
Uploads: 0
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#7 | |
Stowaway
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#8 | ||
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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