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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Roll back ship.sim files to 1.02
The devs may have nuked the ship.sim files inpatch 1.03,because photo recon was a secret mission,not a turkey shoot. Although war is hell,all those fat tankers are tempting targets. Someone will mod this for arcade players,for sure.:rotfl:
Last edited by donut; 07-18-07 at 07:25 PM. |
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#2 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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Note that even if you manage to get a ship sinking in harbor, sometimes they will come to rest on the bottom while their superstructure is still above.
I've had what looked to be kills in shallow water, but got no credit for them when they couldn't sink below the surface.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#4 |
Nub
![]() Join Date: Jul 2006
Posts: 3
Downloads: 0
Uploads: 0
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Ok, I tried again last night and finally sunk one of the merchant vessels in Osaka harbour. I was given credit for it even though the ship was only partially submerged after the stern of the boat hit the bottom of the very shallow harbour.
This experience gave me chance to get the hang of torpedo attacks. I tried using different torpedo settings including spread angle and contact only detonation. I wonder if my previous shots were detonating just before the ship. Rob |
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#5 |
Gunner
![]() Join Date: Jul 2007
Posts: 97
Downloads: 6
Uploads: 0
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Again, the "contact only" switch is not working.
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#6 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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The only torpedo with Magnetic detonator is the Mk 14. All others are contact-only. Ever the Mk14 is only magnetic until mid '43 or so. Afterwards it's cotnact-only. The switch on the pannel is useless - it doesn't affect torpedoes in ANY way.
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#7 |
Stowaway
Posts: n/a
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I had a bit of trouble on my second patrol. Got bored, couldn't find anything in the patrol area and went off to the port on Mindanao. Spent all my torpedoes on a large modern tanker and medium split. There was also a stationary sub chaser, aside from it's searchlight. Since it was dark, took a chance and sunk the lot with the deck gun.
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