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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Watch
![]() Join Date: Jun 2005
Location: USA
Posts: 17
Downloads: 31
Uploads: 0
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Good work, thanks!
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#32 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Nice work on the u-boat... would be a great special mission (ULTRA). If someone gets a patrol in a certain area, have that trigger as ULTRA to be 55 miles NNW of Batavia at noon in 2 days... then there she is (+- a few hours).
tater |
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#33 |
Rear Admiral
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I think i might turn this:
http://www.uboat.net/boats/u537.htm Into a single mission. Kinda like my bungo pete single mission. Just as an aside, ill need to lower the max height of the hydrophones more. Deep enough so that radar depth can be used, not to so deep that your deaf at periscope depth. Reason is, i forgot that the game only uses one sensor at a time (but can change between types very rapidly) Or so is my understanding. With hydrophones near the surface, this could be causing all sorts of buggery with visual and radar. |
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#34 |
Canadian Wolf
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Just saw the update, nice work, look forward to 1.3(a)
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#35 |
Rear Admiral
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If your happy and you know it clap your hands.....
![]() If your happy and you know it, then your face will surely show it, if your happy and you know it clap your hands... ![]() ![]() ![]() |
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#36 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Whenever Steven Spielberg's name appears in a movie's credits, its usually a sure sign that the product will be exceptional. I believe that, Ducimus, shares that kind of star quality within these boundaries; but, as we already know, true art has no boundaries. Well done.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#37 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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I cant wait to duke it out with that joker. Looks great.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#38 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Ducimus great work, thanks for sharing. At the end of the day, you do not work for us -no worries m8
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#39 |
A-ganger
![]() Join Date: Jul 2007
Location: St.Petersburg, Russia / NYC, USA
Posts: 80
Downloads: 0
Uploads: 0
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Great JOB DECIMUS! YOU RULE!!!
My gratitude is these links on YOUTUBE Hope you like thes short cartoons. 1)"wings,legs, and tails" = 2) BOLERO =
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Sincerely Yours W-SUB COMMANDER, USS PardonMyFrench Never Let Schooling Get in the Way of Your Education. (~MT) Last edited by w-subcommander; 07-19-07 at 01:57 AM. |
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#40 | |
Seaman
![]() Join Date: Mar 2006
Posts: 39
Downloads: 0
Uploads: 0
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![]() After reading many a post about mods and taking the plunge in trying one for the first time. TM 1.3 is the first one I have ever loaded for any sub game including SH3 which never made it past 1.4 patch on my system. I have never experienced the GW mod pack.. read about it, but never got it. But after reading about TM here, and the rave response to your work Ducimus. I gave it a try. And you know. I will never look back to stock the same way ever again. TM 1.3 has imprinted itself upon me like the Star Wars series did to the world. ![]() If you have a donations mechanism in place I would sure like to offer you $25.00 USD for your efforts. PM me a link if you do. If UBI is reading this, Put this man in lead on your staff because his visons emulate what so many have been craving in your fine product of which your current designers have not yet been able to capitalise on. I truly hope you continue to evolve your mod pack well into the future Ducimus. I realize you cant ask for money for your work. But theres nothing wrong with a donation box if I chose to offer one freely. I think you may be surprised how many coins would pile up in that box. In any case. Great mod, great effort, outstanding vison. keep up the good work Spielberg.... ub.... I mean Ducimus... ![]()
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Running recomended specs: XP pro sp2 / P4 - 3ghz / 2 gig - 800mhz Ram / 256mb ATI Radeon X850p In game settings: 1024 x 728 - 60hz / post process filters - on / Glare - off / shafts - off / Enviro - off / 3D wakes - on / Ripple - on / Maps - on / Caustic - on / Quality - low. Frames Per Second: = 45 external view. |
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#41 | |
A-ganger
![]() Join Date: Jul 2007
Location: St.Petersburg, Russia / NYC, USA
Posts: 80
Downloads: 0
Uploads: 0
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Sincerely Yours W-SUB COMMANDER, USS PardonMyFrench Never Let Schooling Get in the Way of Your Education. (~MT) |
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#42 |
Rear Admiral
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![]() ![]() Check the Trigger Maru thread in mod forum. |
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#43 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Thanks Duci.
We all owe you. |
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#44 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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First of all, thank you immensely for all of your hard work. Without your mod, I probably would have quit playing this game.
I do have a question and/or observation. I am currently in the middle of a patrol, so I have not yet downloaded 1.3a, but I am using TM 1.3 along with patch 1.3. My situation.... There is an approaching convoy that I am in prime position to attack. I am at periscope depth, zero knots, periscope down, in the middle of the night, with no moon. The escorts are zigzagging along, doing their normal routine. I hear no pinging and yet they seem to be finding me. It is like they have x-ray vision. I am aware that adjustments were made for patch 1.3 to make the destroyers more of a challenge, but in its current state I am considering going back to patch 1.2 and using your previous mod. I sincerely believe that you had things tweaked pretty well for version 1.2 and had no issues with playability. The destroyers were acting just as I would expect them to, but now they seem to have superpowers. My question is, when I finish this patrol and put in TM 1.3a, can I expect any change in the AI, or is this a "patch 1.3" issue that we're stuck with? Again, thank you for your work and would appreciate any suggestions you may have. |
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