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Old 07-16-07, 05:15 PM   #241
Bando
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Thanks a LOT Tater.

Great stuff
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Old 07-16-07, 05:31 PM   #242
tater
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It's in the 1st page readme, but I also messed with patrols a little. I dumped every single spy mission that seemed absurd, and a few that seemed absurd after some thought. China, sure, I can see that. Japan? No. Not ever.

There's a small amount of traffic in the Marshalls and Gilberts now. Reefs, too, watch your TC, those shallow areas in the middle of noplace might kill you.

Turn the volume down in case you get the sub net roar, lol.

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Old 07-16-07, 09:23 PM   #243
LukeFF
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Tater, you need to check the campaign start dates for 1943. When I clicked on two of them (June and the one after it), the game kicked me out to the desktop.
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Old 07-16-07, 09:39 PM   #244
tater
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doh!
I hadn't tested since 1.3 had the taihosan issue.

uninstall the mod, go into the folder, and axe the UPC folder inside data (whatever it's called---not campaings, not roster, not sea).

that will use the default. otherwise stick to 42, 43 is weak anyway

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Old 07-17-07, 11:43 AM   #245
tater
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Fixed that CTD issue.

http://mpgtext.net/subshare/336Impro...rs%20v0.71.rar

Luke, I looked at the harbor traffic, and I don't see any aussie CAs at all. I'll keep looking.

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Old 07-17-07, 02:41 PM   #246
sqk7744
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BRAVO!!! nice work
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MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial
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Old 07-17-07, 04:57 PM   #247
LukeFF
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Quote:
Originally Posted by tater
Luke, I looked at the harbor traffic, and I don't see any aussie CAs at all. I'll keep looking.

tater
They're probably listed as British CAs, instead of the more relevant Australian ones.
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Old 07-17-07, 05:03 PM   #248
tater
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What ports? Seriously, I saw USN CLs and CAs, but nothing else.
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Old 07-17-07, 05:11 PM   #249
LukeFF
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Quote:
Originally Posted by tater
What ports? Seriously, I saw USN CLs and CAs, but nothing else.
Brisbane for sure, and possibly Fremantle.
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Old 07-17-07, 05:15 PM   #250
tater
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Hmm, I only touched the US harbor traffic mission (which has australian ships for sure), wonder if there others...

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Old 07-18-07, 09:16 AM   #251
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What, V0.71??

Damn you're quick
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Old 07-18-07, 09:31 AM   #252
tater
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CTD fix for picking start dates. little if anythign else changed, I've been working on the '43 files, and I work on non-zigzagged versions to they are ready, then I ZZ them.
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Old 07-18-07, 07:49 PM   #253
Peto
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Tater--

Been playing your campaign. Chased a task force for 7 hours (game time thank heavens ). Kept making marks to work out a base course and got ahead of them with my 3 knot advantage. Dove and they came into view. Everything set up great--the carrier was meat on the table. Until the whole formation zigged again and put me out of range. Surfaced to try again but the sun came up and the planes drove me down.

Anyway--your campaign causes me serious issues--I was crying like a wee baby. So it goes without saying that I love it so far! Great Job and Thank You!



Peto

PS--even though the Task Force was cooking along (18 knots I think) the escorts maintained station well. If anything they were a little less predictable (which is a good thing). I'm hooked.
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Old 07-18-07, 09:09 PM   #254
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Two Fubishi (whatever) Destroyers took my sub out in shallow water west of Borneo as i tried to make the switch to the southern Sub Base after Manilla was off limits. I should say 1 Destroyer got me. Shot the first as both were travelling in line back to Tokyo. Second took a hit midship but second torpedo failed.

Sat on seafloor repairing massive flooding but that second sub kept homing until finally canned my sub.

Using Natural Sinking Mechanics 2.2 works well. Makes it more realistic. It used to be sort of zany how fast ships went down. Now it's great to see the Battleships rolling over like is typical in real naval battles.

I should have went to port after sinking two Battleships and two heavy Cruizers west of Borneo. Lots of warships are over there during the Borneo invasion soon after Dec 7th.

One thing i suggest to MODDERS is making the large capital warships speed on out of any area that's under sub-attack. It was kind of foolish the way they mill around offering themselves up. But it could be that was due to rookie crews onboard. There was only one destroyer escorting those 4 big Caps as well. But if this is a randomization that's fine too. Naval battles resulted in all sorts of surviving fleet configurations.

I'd make all Battleships have elite crews. Carriers too.


This game is great fun even when sunk. Just teaches tactics. Never engage Destroyers in shallow water! I have not played that much yet to pass that learning stage. Been mostly modding the perfect set of MODS together.
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Old 07-18-07, 09:25 PM   #255
tater
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The 2 missions representing the japanese southern advance are very little touched so far in my campaign. It will take some work since to properly up the speeds, etc, I need to redo all the waypoints. The stock invasion forces tend to park pretty far offshore and mill aorund at 1 knot. If I do something like that, I want a coordinated DD screen to run around them. Haven't decided how exacty...

Last edited by tater; 07-18-07 at 09:40 PM.
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