SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-17-07, 05:13 AM   #1
Hadrys
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default My input and tribute to SH3

I'd like to share some thoughts after playing SH3 for something like 3 years now with loooong brakes. My recent adventure was last summer when I installed RuB 1.45 and some mods from subsim. This changed everything but still something was missing and I quit playing.

Now something hit me and 2-3 months ago I reinstalled a fresh copy with GWX (had my RuB still but it had so many files that I decided to kill him).

Here we are, GWX changes everything, fixes most errors out of the box. Gameplay is far better. I'm immersion fan and somehow GWX did it! I love. My problem was - it's too simple still!! RuB was hard but in a different way, can't remember exactly but it wasn't too realistic either. I look for some mods finally stayed with simple My Fav Dials, Fubars sub skins, sounds compilation mainly from Mentat, few textures like periscope adjusted, some cfg's to fit my style better (contact range or speed, weather). The best part is Longer Repairs Mod. This changes everything. Sticking underwater for hours to fix most important parts to be able to surface, recharge and sip some fresh air but still crash dive in time if another plane comes.

Final touch was: Wilkomen nach 1943! Now the DDs finally kick my ass real hard, no chit-chat like before when I evaded them just like that. Now it's a war! No need to mention those pesky pilots that bother you day and night. Now I really fear! I analyze every decision, my current damage and plotted course. Maybe lets head home cause of damage? Maybe lets go more to N to avoid aircrafts? This is serious!

I work at home in front of my PC, I have lots of time cause my job requires watching constantly some stuff - perfect conditions to play SH3 very immersive, conservative and realistic. Just came back from my first patrol of new career in 1943 (previous Kaleun lost at sea) with 60k on my account.

This is even better that now I know the engine, it's limitations, how it works and still can enjoy it. I'd love to see some major hardcoded bugs to be fixed but that's rater impossible. Maybe someone will finally take care of proper inertia? Now let's wait for GWX 1.04 and see how hard it kicks ass this time! Can't wait for those new campaigns idea!

Best regards to the whole subsim, the best and most friendly forum I have seen. Can't believe that people don't argue and everybody's so enthusiastic!

BTW Can someone name main diffs between GWX and RuB?

Last edited by Hadrys; 07-17-07 at 05:34 AM.
  Reply With Quote
Old 07-17-07, 05:43 AM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

I can see what you would like to see in GWX.

All I can say is that GWX has always stived to keep the game playable for n00bs and experienced kaleuns alike. It's very hard to get this balance, infact, when GWX was first released, you would not believe the amount of "GWX is too hard" posts. It seems we have come full circle again.

Yes, there have been previous mods where it seemed the AI/enemy were harder to evade but I think it's safe to say that they didn't touch half the files GWX did. The devs have had to always weigh the possible changes against the actual functional changes. Again we are talking about a balance. Example, we could have DDs which are nearly impossible to evade but in the same file change we would get merchants acting like destroyers (example only).

You are right to wait for 1.04 and as always, your final game can be (& will continue to be) modded to your own tastes. This is the best legacy the SH3 Devs left us.

Thanks for your feedback and continue enjoying GWX.
__________________
danlisa is offline   Reply With Quote
Old 07-17-07, 05:45 AM   #3
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Hadrys
BTW Can someone name main diffs between GWX and RuB?
wow, that is like chaulk & cheese. There are huge differences and without wanting to stop you finding out, there is some history here which does not need digging up. Hope you can understand.
__________________
danlisa is offline   Reply With Quote
Old 07-17-07, 05:49 AM   #4
Konovalov
Ocean Warrior
 
Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 9
Uploads: 0
Default

Nice post Hadrys.
__________________
"In a Christian context, sexuality is traditionally seen as a consequence of the Fall, but for Muslims, it is an anticipation of paradise. So I can say, I think, that I was validly converted to Islam by a teenage French Jewish nudist." Sheikh Abdul-Hakim Murad (Timothy Winter)
Konovalov is offline   Reply With Quote
Old 07-17-07, 05:57 AM   #5
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Nice post. The two mods are massively different. I woudn't even try to start a list of the differences.
TarJak is offline   Reply With Quote
Old 07-17-07, 06:01 AM   #6
Hadrys
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I understand perfectly what you say and probably GWX is at its best. I wouldn't change current behavior as 43 makes hell of the difference and now with LRT mod it's hardcore with 3 DD overhead. Can't count the number of DCs dropped... Maybe you can incorporate that mod as an optional as it requires slight adjustment to current gwx and for you guys being able to reproduce those files on a tissue while having beer...

Maybe I just had too much experience to play a new career from 1939 (which was still fun). Really can't recommend anything enlightning when you came out with new campaign style in 1.04. This should be it!

About physics - I think it wouldn't influence noobie gameplay that much, probably make it way harder in rough sea as ships would crawl, dive underwater (would love to see a DD being so busy fighting huge waves like on documentaries that he doesn't have time to drop a single DC) if we assume that the ingame model is well done and just needs messing with rocket style inertia values? Maybe someday I'll take a look at it...

Bout RuB - as I mentioned, can't remember, if it's inappropriate to compare those two, it's case closed for me
  Reply With Quote
Old 07-17-07, 06:08 AM   #7
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Hadrys
I understand perfectly what you say and probably GWX is at its best. I wouldn't change current behavior as 43 makes hell of the difference and now with LRT mod it's hardcore with 3 DD overhead. Can't count the number of DCs dropped... Maybe you can incorporate that mod as an optional as it requires slight adjustment to current gwx and for you guys being able to reproduce those files on a tissue while having beer...
When the time is right, Kpt.Lehmann will be making statements about this and other items. It's up to him when this info is made public & I don't want Darth Lehmann after me.

Quote:
Originally Posted by Hadrys
Maybe I just had too much experience to play a new career from 1939 (which was still fun). Really can't recommend anything enlightning when you came out with new campaign style in 1.04. This should be it!
Well, the idea was that you start in 1939 and gather enough renown to see you through the war. As you have found, it gets considerably harder after '43. However, I am the same as you, I start later in the war as I find the early years to be a little easy. However, there are escorts & DDs in early war that if not respected will kill you. Hehe. I think this is one of the best advances from GWX, uncertainty. You never know what you are up against.

Quote:
Originally Posted by Hadrys
About physics - I think it wouldn't influence noobie gameplay that much, probably make it way harder in rough sea as ships would crawl, dive underwater (would love to see a DD being so busy fighting huge waves like on documentaries that he doesn't have time to drop a single DC) if we assume that the ingame model is well done and just needs messing with rocket style inertia values? Maybe someday I'll take a look at it...
GWX has made some advances with the inertia issue but again we are constrained by the core code of SH3 so I doubt that the ideas you put forward are possible at this stage. Do you remember in stock SH3 where a DD could go from 0-20kts in a blink of an eye? Not anymore. Also, U-Boat behaviour has been improved, it now takes a greater time to reach a set speed, this is true of all ships in GWX.

Quote:
Originally Posted by Hadrys
Bout RuB - as I mentioned, can't remember, if it's inappropriate to compare those two, it's case closed for me
Cool, carry on & sink 'em all.
__________________
danlisa is offline   Reply With Quote
Old 07-17-07, 06:21 AM   #8
Hadrys
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Forgot to mention one thing - I'm not using SH3 Cmd anymore! Ok I want have different skins etc but the hunt is at night mostly so it really doesn't matter. No thermal layer? Oh well. It loads and works much faster as after some time with Cmd the game was getting slower and slower. It was also messing with LRT mod. My motto: KISS - keep it stupid simple

Thx for your input Danlisa and thx to whole GWX team!
  Reply With Quote
Old 07-17-07, 06:36 AM   #9
SmokinTep
Ace of the Deep
 
Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
Default

I have yet to mess with Commander either.
SmokinTep is offline   Reply With Quote
Old 07-17-07, 10:57 AM   #10
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Hadrys
I'd like to share some thoughts after playing SH3 for something like 3 years now with loooong brakes.
You need more breaks; SH3 has fried your brain. It's only been two years and four months since the release.:rotfl:
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-17-07, 11:03 AM   #11
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Hadrys
I'd like to share some thoughts after playing SH3 for something like 3 years now with loooong brakes.
You need more breaks; SH3 has fried your brain. It's only been two years and four months since the release.:rotfl:
I thought that SH3 was released 27 years and four months ago.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 07-17-07, 11:22 AM   #12
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Hadrys
I'd like to share some thoughts after playing SH3 for something like 3 years now with loooong brakes.
You need more breaks; SH3 has fried your brain. It's only been two years and four months since the release.:rotfl:
I thought that SH3 was released 27 years and four months ago.
Or how about 68 years ? Or was that the real thing ? Can't tell the difference
ichso is offline   Reply With Quote
Old 07-17-07, 03:49 PM   #13
Hadrys
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Hadrys
I'd like to share some thoughts after playing SH3 for something like 3 years now with loooong brakes.
You need more breaks; SH3 has fried your brain. It's only been two years and four months since the release.:rotfl:
That is very possible, but I had loooong brakes between stock, rub and now gwx so it really is not that long

hmmm you're right, something definitely fried my brain today, maybe the sun?
  Reply With Quote
Old 07-18-07, 01:50 PM   #14
Hadrys
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

To let this thread live another half a day... :rotfl:

I often start a patrol in the morning when not much happens at my work, set my course out for open seas, cruise speed of 8kts and... go to sleep on my couch (Kaleuns bank) with relaxing sound of my 2 diesels. Today as it was a beautiful sunset I locked myself between the conn tower and periscope housing. Middle of the French summer, small waves washing our desk, seagulls singing everywhere and lazy tadada tadada tadada...

Half an hour later I don't know how it happened but a HELICOPTER woke me up!? :rotfl: :rotfl:

How about you folks?
  Reply With Quote
Old 07-18-07, 01:56 PM   #15
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

I always wonder how you guys get the opportunity to play SH3 at work anyways

I just play some hours in the late evening when nothing else is to do anymore.
ichso is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.