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Old 07-17-07, 03:16 AM   #1
donut
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In #1 Post,this Thread

Quote:
Originally Posted by Meco
Great Mod pack

A question if I may?

Does anyone know how to reactivate the fixed external view?
I press the " . " and the " , ". for next or previous ship view. but nothing happens. Even the menu no longer shows the next ship external view icons?

The in game settings are set to allow.

Maybe I have to reinstall game and patch and then mod again?

Any speculation by anyone welcome.

"Ok, whatever dude, how do i renable the next previous camera?"
In this mod, open the file data/cfg/commands.cfg in notepad. Search for "Cmd50" and
remove the semicolon placed in front of the key assigments for "Cmd50" and "Cmd51".
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Old 07-17-07, 06:29 AM   #2
Meco
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er.. thanks donut...

I never altered stuff before. I have been in vanila land for years and accepting it as end product for many games..

Now if you would have said. " easy... press alt F4 " I would not have believed you.

Again thanks guys. Ill be back to delete my posts after due to redundency once others have had a chance to identify my triple noobness.

1 - uses next camera in game.
2 - clueless on moding
3 - misses the obvious posts on the very subject on page 1
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Frames Per Second: = 45 external view.
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Old 07-17-07, 08:50 AM   #3
switch.dota
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Hey don't worry - nobody was born a sub commander/modding expert.

Here's a little more detailed explenation, in case you need it:

1. If you installed the mod by copying the files over the install, then go to the SH IV main folder. If you installed using JSGME, disable the mod then go to the root director of the mod.

2. Open the DATA folder, then the CFG folder.

3. Look for the file 'commands.cfg'. Open it with notepad.

4. Search for the text "Cmd50". You will see something like this:

;[Cmd50]
;line #1
;line #2
;line #3

This is off the top of my head and probably wrong in term of the content on each individual line. The point is all the lines have a semicolon (";") in front of them. To get the prev/next camera working again remove these semicolons in the paragraph associated with Cmd50. So the above example will become:

[Cmd50]
line #1
line #2
line #3

6. Next do the same for "Cmd51".

7. Save the file and you're ready to play the game again. It should be 100% compatible with existing saved games, either in-base on at sea.
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Old 07-19-07, 04:06 AM   #4
Ducimus
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Hokey dokey. Version 1.3A is up. Enjoy. Again, unless theres a major bug i need to fix, my job is done here.

http://files.filefront.com//;8092629;;/

In the event of future campaign mods being used with Tmaru, the only files that are important to Tmaru in terms of bungo pete, and german uboats is the JP harbor traffic MIS file, and the GERaiders MIS file.



Version 1.3a changelog (yeah i know im slacking on the documentation)
Quote:
//updated commands.cfg, Q opens doors, W cycles forward tubes, Y cycles aft tubes.

//fixed tambor bearing tool misplacment.

//Gar reverted back to inheirtance from tambor

//fixed error with sub's sim files

//sim.cfg
- max fire range reduced from 8000 back to 6000
- hydrophones->noise_factor reduced from 0.25 to 0.4

//Sensors_sub_US.sim
changed MaxSensorHeight on type 3 sensors (hydrophones) from 0, to -4 for S class, and -12 for all other subs

//redid bathtub removal, now includes option to include bathtubs if thats your thing.

//added german uboat, skin by Fubar

//added singleplayer mission for uboat

//added spawns for uboat in campaign game via GERaider.mis file

//added Taihosan Maru Fix by Tater, (orginal concept by Jace11)
Fair sky's , calm seas, and happy hunting!

(and sink a uboat for me while your at it )


Last edited by Ducimus; 07-19-07 at 04:17 AM.
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Old 07-19-07, 04:18 AM   #5
Rotor
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Great Ducimus ! - It´s gonna be a good day
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Old 07-19-07, 07:17 AM   #6
BooBooLovesAll
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Nice!

I am on a weeks vacation in South Carolina... guess I'll check it out when I get back home!
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Old 07-19-07, 08:26 AM   #7
ReallyDedPoet
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Thanks Ducimus, I know you said it, but hopefully this will not be the last of your work.


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