![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#106 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
I can just hear Sales And Marketing now....."look, water's water, just change the color and call it the Pacific. change the scenery and the ships...oh, and I suppose the subs. when can we have it?"
![]() |
![]() |
![]() |
![]() |
#107 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Oh don't get me started on middle managers.....oh, too late!
Most IT project managers come from Bachelor of Anything (BA) schools, their simple job is to play with MS-Project, do some simple addition 'n substraction using Excel and spend an inordinate ammount of time on producing Power Point Presentations.....oh dear, etc. Upper management find it hard to talk to developers, hence they recruit a lacky to do this work for them. The lacky, with his BA, runs around asking the devs for estimates. He then communicates this to upper management, who unfortunately live in their own world of PDAs and executive toilet keys. They in turn do a simple calculation of dev days * dev cost = too much money (it always equals too much money). Having no regard for anything other than the worn out mantra of "reduce costs" they insist the lacky reduce the estimates. And so begins another disaster in the world of software development. Given that 80% of all IT projects are overspent, over time and fail to meet all requirements you'd think someone might actually one day wake up and smell the coffee. So the end result is you have a company structured via Taylor Hierarchy with people at the top who want things done, people at the bottom who do things and loads of people in the middle who feck things up. Of course, some companies are beginning to realise this disaster scenario and have replaced their lackys with tech heads. And these companies tend to fare much better. The business threat of Open Source to these traditionaly structured companies highlights this very well. Which is quite nice in my oppinion ![]() Remember, the revolution is only a T-Shirt away....mine says "I haven't got Tourettes, yer just a c**t!" |
![]() |
![]() |
#108 | |||
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
Uploads: 0
|
![]() Quote:
|
|||
![]() |
![]() |
![]() |
#109 | |||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]() Quote:
Quote:
JCC Last edited by John Channing; 07-16-07 at 12:23 PM. |
|||
![]() |
![]() |
![]() |
#110 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
|
![]()
I friend recently told me to stop looking for logic in the world. You will get yourself in trouble every time.
__________________
Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
![]() |
![]() |
![]() |
#111 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() But i also have to hand it to the devs. When the deadline is running out it can be hard and often you sacrifice good code for crappy code that works but breaks easy. I dont blame the devs, i blame UBI for pushing games out the door to soon. I like Stardocks approch better. Its done when its done they dont work with set deadlines. Sure it might piss some people off but it gives you quality software. Anyway i to havent played SH4 since it came out, but now with 1.3 ill give it ago again ![]() |
|
![]() |
![]() |
#112 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
Become a developer of Duke Nukem Foreverand you never need any concerns about deadlines ![]() |
|
![]() |
![]() |
![]() |
#113 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
|
![]()
---
|
![]() |
![]() |
![]() |
#114 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
|
![]() Quote:
Just my opinion. What the **** is wrong with people. |
|
![]() |
![]() |
![]() |
#115 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@heartc
Sorry mate but I completely disagree. Have you seen Metropolis or 1984 or Brazil ? I suggest you read anything by Chomski, Robert Fisk, John Pilgner (sp?) or Mark Thurban....I think you'll then find that this "company" you so defend doesn't give a flying haggis about you. In fact, your post makes me sigh in exasperation ![]() |
![]() |
![]() |
#116 | ||
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]() Quote:
All reasonable opinions welcome, heartc. No need to shout by using CAPS though. I respectfully disagree with your position. The Devs have taken a lot of flak from people who were not in a position to know what those guys were up against with this project. All maerean_m did was post a different perspective that might actually make some people here engage their brain before their mouth. Good for him. I applaud him for it. |
||
![]() |
![]() |
![]() |
#117 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
|
![]() Quote:
Let us suppose your colleagues are incredibly good professionals but the team is not left in peace to work its magic and the results are called SH4 v1.0 . If SH4 was a console game, there wouldn't have been any patch, including 1.1 . I dare you play SH4 out of the box. After that, the team is scattered, working on other various projects and very few are left to work and create patch 1.1, 1.2 and 1.3. Imagine the quality of the work done inside SH4 if only a couple of the team members could get it to the 1.3 state in such a short time. It means the project was almost there, it just wasn't allowed to be completed. In the end, let us suppose that you begin to see the bosses coming to work in brand new, incredibly expensive cars, even though no dev team member received any bonus money. After 4 months of continuous work, you are so tired you're getting physically ill. So I'm wondering, what do you actually mean by "MY company"? I'm just one of the 3000 working-ants there. I work to earn a living, I'm not their bought out slave, the way you seem to think. I come here, among friends, to talk about the game we all love and play in our spare time (including mine). And maybe improving the game, using the tools each one of us has. So the game gets in a state in which I can read the posts here and be proud about Silent Hunter 4. Imagine how the dev team felt when they were presented with the dvd containing SH4 v1.0 and they read the posts here . Thankfuly, Subsim is not "Ubi forums". If you want an official opinion about SH4, you go there and talk to the support team guys (that we didn't meet and don't even know in what country they're located in). I'm not trying to hurt anybody, all I'm talking about is being allowed to be proud about my work. Doesn't everybody? Edit: Did you know that SH4 team never got the time to actually play the game (like stop working and play it for a month (or a week, or a day)) ? Only the testers did play it, but they only report bugs they understand, because they don't play Silent Hunter the way you do. They didn't notice the stadimeter was buged when using imperial units (you guys were the only ones that reported it). So, What the **** is wrong with people?
__________________
Kilroy was here Last edited by maerean_m; 07-17-07 at 01:04 AM. |
|
![]() |
![]() |
![]() |
#118 |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
Uploads: 0
|
![]()
You get my support maerean_m. I own a few companies and I can tell you I would be proud to have a staff member who has the pride you have in your work and is not timid or afraid to point out shortcomings within the company you work for. You are not a mindless robot - yes sir, no sir, three bags full sir.
![]() |
![]() |
![]() |
![]() |
#119 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() that actualy explains alot and gives some insight into how this buisness works. I didnt like UBI befor and i like em even less now. But christ how can you make games with testers who dont know the genre. And not putting time off for the devs to test the game is ludacris. The UBI executives should walk the plank ![]() UBI and EA what a pair ![]() |
|
![]() |
![]() |
#120 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
|
![]() Quote:
@maerean_m: Thank you for finishing the sim. P.S. A slave cannot quit. |
|
![]() |
![]() |
![]() |
|
|