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#1 | |
Sink'em All
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I'm not really looking for a way to tone down the enemy AI, just trying to get some ideas so I can sucessfully attack a convoy without being detected beyond 3000 yds. At 3000 yds with the enemy knowing you're around somewhere its hard to hit anything. cdrsubron7 ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I was replying to BH mostly, shoulda been more clear.
Part of the problem is that there are so many convoys, and they all have 4 fleet DDs escorting them. That would be a heavy escort for a military convoy from Truk to Rabaul. For shipping at large... lol. No. The first step to a little more realism is to have fewer escorts, and less capable types (subchaser and minelayer). tater |
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#3 |
Wild Night in Bangkok
![]() Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
Downloads: 0
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Hmmm... I just got the game so I haven't been able to get enough time in the Command Room for me to really evaluate the AI's ASW effectiveness.
I was able to pentetrate a convoy somewhat easily earlier. There were three Akizuka destroyers. The closest two were on me pretty quickly, but seeing as I at 7knts and not running silent (and in TC so I don't have too much info on their initial detection and early closure) so I expected to be detected. I dove to about 130ft, dodged a few terribly emplyed Depth Charge runs and continued on past them. They continued to run search and attack patterns on an old position for pretty much the rest of my attack. Even after lighting up three merchants and sending them down they were just starting to turn back to investigate the trouble.
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#4 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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Tater is correct, start counting the convoys and then the DDs there using as escorts, and then what they had in real life.... Sigh.... However I do not as of yet feel that there capability is unreasonable, I was able to get in on an invasion task force, 4 CAs 8 troop transports, 8 DDs or so. I got inside sank two CAs, and a transport, when I could not shake the DDs without running deep and silent, reloaded and did an end run and got in a second time. The key for me is to get in front go in between the escorts go beneath the thermal layer run silent, and wait for the sound contact to pass over head, then go to periscope depth. Remember they cannot hear you when you are behind them. In 1.3 they will spot and shoot at your periscope mind it, pop it up for short intervals.
How things should be, not sure if there in the game. If there using passive sonar then it dose not matter how you are facing, if there using active, then you want a small silhouette, IE point at them or away from them. The faster they are going the harder it is for them to hear you, and noise of other ships will interfere, if you are in between two ships, the noise they are making will block them from hearing you. The faster your are moving the larger the rooster tail your periscope makes. |
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#5 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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The AI improved a lot, Can't pass dem or evade them.
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#6 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
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I just wiped out two troop transports (18kton + 9kton) that were escordted by 4 DDs. Granted I had the DDs on me for half of forever and then some but managed to get away.
As a general rule, I approach the convoy from about 10km, ~30AoB, running on a perpendicular course. This allows me to get into a firing position at a little over 1500m for most convoys. I typically adjust speed so as to get into position just as the lead DD passes by. If I have time to gather enough data (rough seas at night with jsut enough light for ID) then I can target as many as 5 ships and light them up at approx the same time. Problem is I have to pray for one shot kills. |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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I think that the new ia is very correct and the mechannt behaviour very accurate.
the problem was before, too easy and arcade. i always compare sh4 with sh1, and in sh1 not was too easy, i was sunk several times. now both games are very similar
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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