SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-15-07, 09:23 AM   #46
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
Default

As you can see in this video, it's very easy for the smoke coming out of an exhaust to be pushed back when you're moving, instead of continuing to the sides. The video shows a boiler, but you get the idea.


sh3rules is offline   Reply With Quote
Old 07-15-07, 09:31 AM   #47
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by AOTD_MadMax
Hi Racerboy,

nice work but i think the smoke is to much when the Boat is full running.
An other thing is the link with the speed.
Is it possible to link it with the Engine-sound ?
You know the Sound of the Engine is linked to the telegraph, i beleave there must be a way to link the funnelsmoke to that.

MFG

AOTD|MadMax
I agree that the smoke is a little too much when the boat is full running. I have to make smaller smoke textures for them and then learn how to pack in some new smoke textures in the files in order to correct it. Someone willing to teach me how to do this?

I don't see any possible way of linking it to the engine sound. You have to have something control another thing. The only way to do that is to link 'controller' objects to the parent object (in this case) - but that parent object has to be available to be linked to. It's complicated to say the least!
TheDarkWraith is offline   Reply With Quote
Old 07-15-07, 09:42 AM   #48
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sh3rules
As you can see in this video, it's very easy for the smoke coming out of an exhaust to be pushed back when you're moving, instead of continuing to the sides. The video shows a boiler, but you get the idea.


oh ok, now I understand. I can guarantee you that once the ship is moving the exhaust gets pulled back with this exhaust mod. At 0 knots ship speed the exhaust will exit about 90 degrees to the side of the ship. Once you start moving the exhaust follows the hull of ship back to the stern. Here's a pic at ahead 1/3 that shows this:



TheDarkWraith is offline   Reply With Quote
Old 07-15-07, 09:47 AM   #49
AOTD_MadMax
Seasoned Skipper
 
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
Default

Hmm i got an other Idea :

In Reallife an Dieselengine only smokes when you accelerate him, when you inject him more Oil then he can take air.
But when he reaches his right turns he didnt smoke.

So is it possible to let the boat smoke only by accelerating until reaching the maximum Speed of the telegraph position ?
Its hard for me to explain this in English.

Example :
You push the telegraph from stop to full ahead so the Boat smokes until you reach the maximum speed.

You push the telegraph from stop to half ahead so the Boat smokes until you reach half speed.

Is this possible to make ?

It must be an Inverse of smokedensity to your latest Version.

MFG

AOTD|MadMax
AOTD_MadMax is offline   Reply With Quote
Old 07-15-07, 10:05 AM   #50
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I know what you're trying to say. I can't see a possible way of doing it. There is no 'acceleration' item or anything of the likes I can link to. All I have to work with is speed. The smoke is scaled down at 0 knots and unscaled (full smoke) at full ships speed.
TheDarkWraith is offline   Reply With Quote
Old 07-15-07, 10:09 AM   #51
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

as this thread was originally for non-speed controlled dual exhaust subs I'm starting a new thread for this new item. Please use this http://www.subsim.com/radioroom/showthread.php?t=118565 for all posts regarding the speed controlled sub exhaust smoke. Thanks.

Racerboy

Last edited by TheDarkWraith; 07-15-07 at 10:45 AM.
TheDarkWraith is offline   Reply With Quote
Old 07-16-07, 11:25 AM   #52
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I don't know (but then it's not my decision). I've heard discussions saying there was a lot of smoke (to the point of one report saying a schnorkel was spotted because of the smoke it gave off), and I've heard discussions saying they only smoked when the engines were in need of replacement. It just seems to me like the full-speed one is putting out too much.

Just my opinion.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-16-07, 01:55 PM   #53
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

I have seen footage of a schnorkel at depth showing a cloud of
smoke approximately 2-4 times the schnorkel head
M
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 07-16-07, 08:22 PM   #54
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I fixed the bug in the speed controlled dual exhaust version.......

Next venture is speed controlled exhaust smoke for the snorkel........

TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.