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#14 |
Subsim Aviator
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here is my personal way of managing my crew:
In real life you would have shifts... unless you micromanage this is not possible that im aware of in SH3. so... No fatigue - man the boat like this: Electric Engine Compartment: 2 machinists and the rest sailors Diesel compartment: 2 machinists and the rest sailors Stern quarters: 1 Officer qualified as watchman, torpedoes, and repairs the rest torpedo qualified petty officers Control Room 3 officers of varying qualifications, everyone else sailors Bow quarters 1 Officer qualified as a watchman, torpedoes, and repairs 1 deck gun qualified petty officer 1 watch crew petty officer all others enlisted sailors. I arrange it so that when surfaced there are 4 spaces for men in the bow quarters so that when we are dive men are not forced to carry over into a torpedo room. this keeps me from having to micromanage the crew and it helps me to simulate "shifts" because every 6 or 8 hours the crews would be changed out and i dont have to even mess with it.
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