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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#2 |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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Hmm,
Well. I thought it was a problem with the game mechanics. If someone does take on the project of trying to set this up let me know. I used to love doing this on the other sub game (especially when doing sub VS sub missions) and I think it would be a nice thing to be able to sit in ambush at the bottom just waiting for a convoy to start to pass over the sub. Maybe I should also try to address this on UBISOFT's forums and see if the devs can't come up with a fix. thanks, ~F~ Edit: strike the line about UBISOFT from my statement. I don't recal my UBISOFT password and their system wont let me change it either so I can not post there right now. Last edited by Farinhir; 07-14-07 at 07:52 PM. |
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#3 |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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A thought. Maybe there would be a way to block active sonar if the depth below keel is less than 1 yard. I don't know. Hiding on the bottom should not effect passive sonar at all. Only active should be fooled. But a diesel running in silent mode with its engines off should not be able to be heard by passive sonar (nuclear subs have more ambient noise from their water pumps when running silent). The problem I had was that they were able to find where I was using active sonar. If we can make it so that if the keel is within a certain distance to the seafloor the active sonar stops working to locate the sub then I would be happy. I know it would not be realistic because the game AI would still know I am in the area but that would be a more difficult fix I would think. Well, there is my 2 cents.
~F~ |
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