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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I think you're right....if they give the gamer a framework, an engine, basically to work around, there are some very talented modders out there who can pick up the ball and run with it. Greater customization on the player end allows for each segment of the player base to get what they're looking for out of the game, such as the rivet counting realism nuts like myself to the casual "sail around and shoot up some stuff" gang. Greater player satisfaction equals more sales. But, like you said, if only the software companies would see it that way. Maybe they're afraid of someone taking what they did and creating their own game and competition in the market?
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#17 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#18 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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When SH3 came out, I didn't like the game. I didn't like it even before it came out. I was frustrated that it was going to be YET ANOTHER U-Boat sim, while I wanted to go back to the PTO, with SHI days in mind. When the game finally I arrived, I was following the forums and mentally noted down every small or big issue there was with the sim. I didn't post back then, I was only a lurker. But I was close to register, and most of my posts would have been how SHIII is incomplete, how AOD did it much better, how stupid the AI is, how easy the airplanes are to shoot down, how long the loading times are, how everybody is a graphic whore etc etc.
I only saw the bad points and issues with the game, for the simple reason that I just couldn't enjoy the good points because it was set in the wrong theatre, again. Now, when you remember the whining by many prior to the release of SHIV, that it was NOT going to be a U-Boat sim for once, you can make a pretty good guess that a few people are still pi$$ed and act much the same as I "would have" with SHIII. Not all, but a good many. Be sure. |
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#19 | ||
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#20 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#21 | ||
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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![]() I was just looking at my rather large box of games I purchase over the years back when I was desperate to find something good to have on my system for entertainment. Almost all of the titles I purchased were a flash on the drive and shelved, not all but a large majority of them. I stopped trying after Falcon4, and stuck with the classics like MS Flight Sim, a game I knew had quality to it. Then SH3 came along and It started all over again, only this time the huge support by the mod team (well U know the story). So I don’t really see any way this relationship between development and corporation will really change for the better, it hasn’t so far, and were talking a few years…like since 1986 |
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#22 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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I agree that this game could have been 10 times better if UBI would have given the devs all the time and money they needed, but I'm still quite happy with the game. After all what other choices do we have? I'd rather have a slightly bugged game rather then having no game at all. I know if this was a perfect world our outrage about all the bugs would make UBI release a patch that fixes every problem, but this a mean world and I've come to terms with it.
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#23 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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With strength I burn... |
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#24 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Whether you think the glass of water is half empty or half full... HEY, WE HAVE A GLASS OF WATER! JCC |
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#25 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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:rotfl:
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#26 |
Lucky Jack
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Honestly, this is all I play. I decided that I enjoy enough to put all my efforts into getting modded up and worked on so it is the best SH Pacific that is offered. I find it a challenge to do so but the new patch and the modders make it all that much easier and all that much better of a game to mess with for the next 5 years. I want to spend my time growing with it until it is the best it can be. The game still has plenty of potential to be about the best to be had.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#27 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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It still is a discusion board. If having a great deal of respect for a Dev team who have produced a really good subsim within an unrealistic production schedule is being a 'fanboy', then count me in. I don't think the Moderators care whether people love the game, hate the game, or are ambivalent on the matter; we do care about the tone of the threads. |
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#28 | ||||||||||
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
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#29 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Open source projects are a good start. Software companies by definition would not be attracted to them, though. I'm thinking of something like this...
A company announces a new title, owns the copyright for the story and any other aspects that make it unique intellectual property, and fronts the money and developers for initial development. Once that is completed and enough debugging cycles have been completed (or the startup finances are used up), the title is released with readme notes identifying the major issues. At the same time, a small group of people who have been identified and validated as legitimate and trustworthy pick up where the initial developers left off and continue the debugging process using feedback from everyone who now has the sim. They could be issued a special license, binding them not to release the source code they are working on. The company retains ownership of the original source code and any additions to it made by this team. They continue to collect on future sales of the title and pay a small royalty to the freelance team that's essentially finishing the code. I think if something like this were made known to the general public, even more sales would be realized. You could buy something and feel confident most if not all issues would be addressed in time. Maybe even get to participate. With the current modding atmosphere, this is almost being done already. Look at what happened with Falcon 4 (accidently) when someone illegally released the source code and someone named eRazor started examining it and reporting his findings. Eventually, a whole underground of developers started improving the game...not for profit but simply because the sim screamed for completion. I think SH3 and 4 are another example of quality "almost" realized and deserve the finishing touches. I know there are people here who would love to take on the work for the love of the task and nothing more. If I remember correctly what happened with Falcon 4, Hasbro eventually met with a group of financiers and a representative of the underground dev team on neutral ground. The title was sold and the new owners formed a binding relationship with the underground dev team and together they continue to improve Falcon 4 to this day under a new name. That may not be exactly correct but it speaks of what's possible. What does UBISoft stand to gain by freezing the development of the SH franchise when there is so much positive energy here waiting to be tapped? It just seems amazing to me that a new method of developing game software has not been hammered out. The landscape has changed so much over the years and yet the basic way software is developed from start to finish has not.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#30 | |||||||||||
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Incidently, my computer gaming goes back to 1984. I've grown up with all of it from day one. I can still remember my first video game (PONG) at the local bowling alley in the late 70's.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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