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Old 07-10-07, 04:36 PM   #16
Prof
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Originally Posted by TopCat
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Originally Posted by DimDoms
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Originally Posted by TopCat
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Originally Posted by Nightmare
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Originally Posted by STEED
As I remember from SH1 if you failed to be aggressive three patrols in a row you got a desk job. :rotfl:
Historically speaking, that was how it happened. Sometimes skippers were relieved after two unsuccessful patrols.

As far as career length, I believe the average was 5 patrols before being moved to a desk job. Isn't SH4 setup that after a set amount of patrols you need to spend renown to stay in command?
Yeah, lucky Americans. German Kaleuns being too little aggressive were executed ...
Have to ask to where you got that from, I haven't heard of that before?

I don't mind forced retirement, me... <ducks>

D.
I know of 2 U-Boot Commanders that were executed during WWII:
KpLt Hirsacker, U-572 (Court-Martial Shot for cowardice in 1942)
Oblt Oskar Kusch, U-154 (1943)

Source: Peter Padfield, war beneath the sea, submarine conflict 1939-1945
Kusch was executed after his 1WO reported him for being defeatist and anti-Hitler. Several other commanders defended Kusch but he was found guilty and executed nonetheless.
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Old 07-10-07, 05:32 PM   #17
Monica Lewinsky
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Originally Posted by Takeda Shingen
This is why it is wisest to wait for the official release. Betas are called Betas for a reason.
Wise words.

Avoiding the entire thing until official is available, but reading all the rants plus and minus is amusing reading.
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Old 07-10-07, 05:43 PM   #18
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Quote:
Originally Posted by Prof
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Originally Posted by TopCat
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Originally Posted by DimDoms
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Originally Posted by TopCat
Quote:
Originally Posted by Nightmare
Quote:
Originally Posted by STEED
As I remember from SH1 if you failed to be aggressive three patrols in a row you got a desk job. :rotfl:
Historically speaking, that was how it happened. Sometimes skippers were relieved after two unsuccessful patrols.

As far as career length, I believe the average was 5 patrols before being moved to a desk job. Isn't SH4 setup that after a set amount of patrols you need to spend renown to stay in command?
Yeah, lucky Americans. German Kaleuns being too little aggressive were executed ...
Have to ask to where you got that from, I haven't heard of that before?

I don't mind forced retirement, me... <ducks>

D.
I know of 2 U-Boot Commanders that were executed during WWII:
KpLt Hirsacker, U-572 (Court-Martial Shot for cowardice in 1942)
Oblt Oskar Kusch, U-154 (1943)

Source: Peter Padfield, war beneath the sea, submarine conflict 1939-1945
Kusch was executed after his 1WO reported him for being defeatist and anti-Hitler. Several other commanders defended Kusch but he was found guilty and executed nonetheless.
Yep, but Padfield stated in his book, that it was only a pretence and that Kusch first was accused by his IWO, IIWO an LI of cowardice, but later the LI and IIWO withdrew their statements, so Kusch couldn't be convicted of cowardice and was therefore afterwards found guilty of being defeatist and anti-Hitler, because he removed Hitler's picture in his boat.
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Old 07-10-07, 05:57 PM   #19
w-subcommander
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Quote:
Originally Posted by Von Manteuffel
The documentation with the beta 1.03 patch says that careers will end after between 5 and 8 missions. It claims this is historically accurate. We need to wait and see what the official patch does.
I think you re wrong. Because this information about 5-8 patrols career limitations {

"3.4.4 Carrer length and Time between patrols
Silent Hunter 4 simulates the career of a captain according to real practices of the US Submarine Force of the period.
Depending on your performance you can expect your career to last between 5 and 8 patrols.
Of course, real silly results such as sinking your own capital ships will lead to a quick and timely termination of your command." frov read me v. 1.0.0. *inserted 7/10/07}


belongs to original version of sh4 1.0.0. I believe you saw this in 1.3 beta readme but in sections belong to previous patches changes.
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Old 07-10-07, 06:34 PM   #20
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Originally Posted by DimDoms
I don't mind forced retirement, me... <ducks>

D.
That kind of talk will get you stuffed in the deck gun and fired at a destroyer.
Yea! But at what ROF? :rotfl:

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Old 07-10-07, 06:35 PM   #21
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Hopefully using Beery's !

JCC

Last edited by John Channing; 07-10-07 at 07:35 PM.
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Old 07-10-07, 06:41 PM   #22
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Well, you can't go wrong with options. It should be up to the player to decide how realistic or historically correct they want to play the game like. Simply restore the "realistic career" under realism settings and every person can choose for themselves, at least that's what I think they should do. Forcing a player to play the game a certain way is generally not a good idea, it'll just end up chasing off all but the die-hard realists.
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Old 07-10-07, 06:43 PM   #23
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Originally Posted by Saintaw
I personally don't care, as long as I get rid of that ********* BONNET!!!
Don't worry Bonnet Boy! Your next avatar is Navy Dude! The reject from the village people!

American sub captains had a shorter number of patrols before being beached than German. But many German captain's never got the chance to get beached as they were sent to Davy Jones Locker!
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Old 07-10-07, 06:59 PM   #24
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Originally Posted by Excalibur Bane
Well, you can't go wrong with options. It should be up to the player to decide how realistic or historically correct they want to play the game like. Simply restore the "realistic career" under realism settings and every person can choose for themselves, at least that's what I think they should do. Forcing a player to play the game a certain way is generally not a good idea, it'll just end up chasing off all but the die-hard realists.
This is exactlly what I wanna!
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Old 07-11-07, 08:54 AM   #25
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I agree, Options would be a good place for a couple of items.
Forced - Retirement, How dare they? Hey it's my damn boat (i bought it from Ubi). I just get the boat the way I want in about 5 missions. If I want to drive my crew like slaves for 15 missions, then so be it. There is a war on, you know..

Radar - I want to be able to turn the F-%#$*&# thing off. I think this should be a realism option. When I am close to Peal in late 43 I don't need some jackass reporting radar contacts on ships I can see. If I am too dumb to turn it on when in emeny waters then someone hand me my Luger or P38 or in this case maybe a Colt 1911.

Weapons, Boats and Conning towers - should be able to be bought as soon as they become available. It really ticked me off to finally get a Balo and after two missions be forced to retire. Aaawwww - Crapo Maryland!!! (it is a place).

Options Damnit, We need more options. Oooops, sorry if my words offend anyone, but sometimes "Darn" just won't do.
"Damn/Darn, I Love This Game; Damn/Darn, I Hate This Game!!!" See what I mean?
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Old 07-11-07, 10:14 AM   #26
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I was waiting for that one
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Old 07-11-07, 10:39 AM   #27
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Quote:
Originally Posted by Bear
I agree, Options would be a good place for a couple of items.
Forced - Retirement, How dare they? Hey it's my damn boat (i bought it from Ubi). I just get the boat the way I want in about 5 missions. If I want to drive my crew like slaves for 15 missions, then so be it. There is a war on, you know..

Radar - I want to be able to turn the F-%#$*&# thing off. I think this should be a realism option. When I am close to Peal in late 43 I don't need some jackass reporting radar contacts on ships I can see. If I am too dumb to turn it on when in emeny waters then someone hand me my Luger or P38 or in this case maybe a Colt 1911.

Weapons, Boats and Conning towers - should be able to be bought as soon as they become available. It really ticked me off to finally get a Balo and after two missions be forced to retire. Aaawwww - Crapo Maryland!!! (it is a place).

Options Damnit, We need more options. Oooops, sorry if my words offend anyone, but sometimes "Darn" just won't do.
"Damn/Darn, I Love This Game; Damn/Darn, I Hate This Game!!!" See what I mean?
The best post I've read in years!!! :rotfl:
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Old 07-11-07, 02:41 PM   #28
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Quote:
Originally Posted by Bear
I agree, Options would be a good place for a couple of items.

<snip>

Radar - I want to be able to turn the F-%#$*&# thing off.

Whoa whoa whoa.... you can't turn it off? This has some serious implications beyond just annoying! What about the enemy's ability to detect your radar transmissions miles before your get a good return from him? Or if the enemy is not listening for and reacting to your radar transmissions, that's an issue as well.

Oh, say it ain't so, Joe... say it ain't so!
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Old 07-11-07, 06:31 PM   #29
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Quote:
Originally Posted by Bear
Radar - I want to be able to turn the F-%#$*&# thing off. I think this should be a realism option. When I am close to Peal in late 43 I don't need some jackass reporting radar contacts on ships I can see. If I am too dumb to turn it on when in emeny waters then someone hand me my Luger or P38 or in this case maybe a Colt 1911.
Hmm? It's quite simple to turn off the radar.

Quote:
Weapons, Boats and Conning towers - should be able to be bought as soon as they become available. It really ticked me off to finally get a Balo and after two missions be forced to retire. Aaawwww - Crapo Maryland!!! (it is a place).
For the 1,458,745,211th time, you DON'T BUY equipment. This isn't Final Fantasy. You acquire upgrades through renown, which is a measure of your prestige and influence within the squadron. When command thinks your boat is ready for a conning tower upgrade, they'll give it to you.
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Old 07-11-07, 09:44 PM   #30
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Quote:
Originally Posted by LukeFF
For the 1,458,745,211th time, you DON'T BUY equipment. This isn't Final Fantasy. You acquire upgrades through renown, which is a measure of your prestige and influence within the squadron. When command thinks your boat is ready for a conning tower upgrade, they'll give it to you.
:rotfl:

Though, he does have a point. SH3 was much, much better in this regard. The whole upgrade screen for your sub is probably the worst thing in the game, not to mention the fact that you get no statistics anywhere on precisely what your sub is capable of, not even in the museum. (And no, sorry, but this isn't acceptable. You shouldn't have to know all the US subs capabilities by heart just for this game. ) Why did they change this? You got me. Another case of them fixing something that isn't broken.

I view Renown as a measure of my influence within the entire USN, the brass, command, etc. While it may be unrealistic to expect to request a new boat from command, this is one of those things where gameplay would be better served then history, by allowing the player to choose to upgrade or not to a new sub and adds more variety to the game without having to restart your career. SH3 had it right, SH4 has it wrong. Just my two cents tho.

Anywho, I did have a save where I had gotten a new Balao command from a Gato, and upon returning to base, I did not recieve the retirement and I was properly transferred to the new flotilla instead of being retired. So that appears to be fixed in the beta, and no doubt in the final 1.3.
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