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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |||||
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
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#17 | |
Grey Wolf
![]() Join Date: Mar 2007
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Avoiding the entire thing until official is available, but reading all the rants plus and minus is amusing reading.
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#18 | ||||||
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
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#19 | |
A-ganger
![]() Join Date: Jul 2007
Location: St.Petersburg, Russia / NYC, USA
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"3.4.4 Carrer length and Time between patrols Silent Hunter 4 simulates the career of a captain according to real practices of the US Submarine Force of the period. Depending on your performance you can expect your career to last between 5 and 8 patrols. Of course, real silly results such as sinking your own capital ships will lead to a quick and timely termination of your command." frov read me v. 1.0.0. *inserted 7/10/07} belongs to original version of sh4 1.0.0. I believe you saw this in 1.3 beta readme but in sections belong to previous patches changes.
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Sincerely Yours W-SUB COMMANDER, USS PardonMyFrench Never Let Schooling Get in the Way of Your Education. (~MT) Last edited by w-subcommander; 07-10-07 at 08:01 PM. |
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#20 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
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Frank "Torpex" Kulick Subsim Staff ![]() |
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#21 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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Hopefully using Beery's !
JCC Last edited by John Channing; 07-10-07 at 07:35 PM. |
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#22 |
XO
![]() Join Date: Oct 2005
Posts: 429
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Well, you can't go wrong with options. It should be up to the player to decide how realistic or historically correct they want to play the game like. Simply restore the "realistic career" under realism settings and every person can choose for themselves, at least that's what I think they should do. Forcing a player to play the game a certain way is generally not a good idea, it'll just end up chasing off all but the die-hard realists.
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#23 | |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
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American sub captains had a shorter number of patrols before being beached than German. But many German captain's never got the chance to get beached as they were sent to Davy Jones Locker! ![]() |
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#24 | |
Stowaway
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#25 |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
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I agree, Options would be a good place for a couple of items.
Forced - Retirement, How dare they? Hey it's my damn boat (i bought it from Ubi). I just get the boat the way I want in about 5 missions. If I want to drive my crew like slaves for 15 missions, then so be it. There is a war on, you know.. Radar - I want to be able to turn the F-%#$*&# thing off. I think this should be a realism option. When I am close to Peal in late 43 I don't need some jackass reporting radar contacts on ships I can see. If I am too dumb to turn it on when in emeny waters then someone hand me my Luger or P38 or in this case maybe a Colt 1911. Weapons, Boats and Conning towers - should be able to be bought as soon as they become available. It really ticked me off to finally get a Balo and after two missions be forced to retire. Aaawwww - Crapo Maryland!!! (it is a place). Options Damnit, We need more options. Oooops, sorry if my words offend anyone, but sometimes "Darn" just won't do. "Damn/Darn, I Love This Game; Damn/Darn, I Hate This Game!!!" See what I mean?
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"When you are going to kill someone, it cost nothing to be polite." CRS |
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#26 |
Loader
![]() Join Date: Sep 2005
Posts: 90
Downloads: 138
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I was waiting for that one
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#27 | |
Stowaway
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#28 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
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Whoa whoa whoa.... you can't turn it off? This has some serious implications beyond just annoying! What about the enemy's ability to detect your radar transmissions miles before your get a good return from him? Or if the enemy is not listening for and reacting to your radar transmissions, that's an issue as well. Oh, say it ain't so, Joe... say it ain't so! |
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#29 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#30 | |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
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Though, he does have a point. SH3 was much, much better in this regard. The whole upgrade screen for your sub is probably the worst thing in the game, not to mention the fact that you get no statistics anywhere on precisely what your sub is capable of, not even in the museum. (And no, sorry, but this isn't acceptable. You shouldn't have to know all the US subs capabilities by heart just for this game. ![]() I view Renown as a measure of my influence within the entire USN, the brass, command, etc. While it may be unrealistic to expect to request a new boat from command, this is one of those things where gameplay would be better served then history, by allowing the player to choose to upgrade or not to a new sub and adds more variety to the game without having to restart your career. SH3 had it right, SH4 has it wrong. Just my two cents tho. ![]() Anywho, I did have a save where I had gotten a new Balao command from a Gato, and upon returning to base, I did not recieve the retirement and I was properly transferred to the new flotilla instead of being retired. So that appears to be fixed in the beta, and no doubt in the final 1.3. ![]()
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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