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Old 07-09-07, 01:55 PM   #11
Anvart
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Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by skwasjer
The tree is as correct as it can be.

I won't put materials under the nodes they are used by, because
...
As far as terminology, this is debatable. I think some terminology used in the community was bad, and decided to use some new. 'Controller' is a bit non-descriptive if you ask me, but that's just me. I don't know, maybe if others complain to me as well
...

1) The treelike hierarchy of objects is the most convenient kind of data display in SH4. For the best readership you can divide a tree into some levels (steps, screens, tabs...)...
2) Terminology is not discussed, it is DevsTeam terminology.
Look strings in SHControllers.act, SHSim.act and other ...
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