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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Canadian Wolf
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Its on my list of things to look into this weekend when time permits. I dont guarantee anything - but if I can I will see about creating one for laughs.
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Good Hunting! Captain Haplo ![]() |
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#3 |
Watch
![]() Join Date: Mar 2005
Location: Washington DC
Posts: 24
Downloads: 14
Uploads: 0
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Thanks for the info guys. Didnt mean to start such a huge discussion. Probably should have asked it in the Mods section. I am a newb and did not know this was far less an issue in SH4.
As one alluded to - YES - I would indeed like to have the option of not having to manage crew - fatigue issues at all. YEP - I know there were real fatigue and morale issues for a Kapt to handle about in the real world - but their are MANY times I would just prefer to play the game from a realistic technical point of view and not have to hassle with fatigue/morale etc etc ad nauseum - human factors standpoint. I know some may gasp at this but - different strokes.............. Again thanks for the insight and telling me something I was not aware of with SH4. Thats why the forum is here in my view. ![]() Regards & CHeers to All BBS |
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