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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
Uploads: 0
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OK, thanks. SH4 is whithout Mods(yours too) like an Unfinished Symphony.
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#32 | ||
Stowaway
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#33 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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@Redwine and Leo. can you guys take a look at my latest mod? Its been renamed to Natural Sinking Mechanics. Ive reworked antire damage system and eliminated all hitpoints damage. Tell me what you think there is a single mission included for easy testing. thanks.
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#34 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Sounds very interesting. A few screenshots of the new effects would be fine though. Would you please post some ?
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#35 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Hello WernerSobe,I see the changes made to the zones.cfg are extensive. Because I have everything merged into one "supermod" I'll have to tweak all this in manually. In the Sea map I noticed you tweaked the *.zon files of the ships. I do not have any tweakfiles for the ships *.zon files. Is it possible to upload them??RegBando
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#36 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Are you refering to the fire colour... i tweaked them, to have a more vivid colours... but if you dont like them, you can reinstall the original files to rid off them. But if you are refering to tha base of the smoke, wich is tinted of orang and later in the stack is yellowish, and later grey... it is into another files... if i am not wrong i do not touched them. ![]() ![]() ![]() |
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#37 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Many thanks to stay here... ![]() Sadly we received bad news about the leo health... ![]() I will try your files... |
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#38 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The only really new effect are the torpedo splashes, they are two choices, and both are new effects. The base of the smoke was changed from brown/grey to white/grey. And a new main torpedo splash is added, you have tro choices, white and green/black, and white and brown/grey. There are screens shots into the mod. The new way with more frecuent effects may be made the ships a little bit more easy to sink as in early version, please report your opinion. ![]() |
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#39 | ||
Stowaway
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#40 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Read the first page of the topic from the Stage 13 release, Krupp and Kakemann asked the same... Read the explanation there... http://www.subsim.com/radioroom/showthread.php?t=114499 May be it has different values as CCIP Battery Fix, but it is a Fix after all, and values seems to be more than enough, almost more than in real life. May the diference is, if i am not remembering bad... i adjusted the max range submerged at 2knots, then if you use any speed above 2 knots your max range will be reduced dramatically. I done that, because 2 knots is the silent runing speed i use, very near to a real silent running speed, wich may be was 1.5 knots. So if you are habituated to use higher speeds submerged, you must to be ware about it, you will obtain the max range at 2knots. Above (or under) that speed your max range will be reduced. Last edited by Redwine; 07-09-07 at 03:10 PM. |
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#41 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#42 |
Stowaway
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Yes, I just grabbed the wrong mod by mistake. Had to turn off depth charge shake, bettery fix, some others, and the smoke fix was in the middle.
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#43 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Any way, you do not need to roll back any mod, just install Die Slowly over, and if you dont like it, you can roll back Die Slowly and have your original installation back another time. I am right ? I am not user of JSME, so may be i am not the best to explain how it works... ![]() ![]() ![]() ![]() |
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#44 |
Canadian Wolf
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The more I use this mod the more I like it RW
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#45 | ||
Stowaway
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