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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Reg Bando |
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I just made a version of die slowly and a version of my campaign compatible with each other.
I hit a merchant, and it was on fire, then it CTDed on me. It wasn't anything I changed, since i only made sure the SC and MS were set to type=1. I need to try again. |
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#18 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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May be into your campaign you are using new ships, or modified planes load out in carriers ? To know, wich kind of install did you used ? And... what are you refering with SC and MS set to type=1 ? |
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#19 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Oh, I have the Subchaser (SC) and Minesweeper (MS) set to be "type=1" in the cfg and roster. This separates the subchaser from the dumb coastal boats ("patrol craft") and also allows the MS to function as an escort (which it often did in RL) since type=5 won't do that.
Easy change, I just changed the type in your cfg for each to 1. I checked all the mods I had running, and none used the same files, JSGME didn't warn me any were used by other mods as well. |
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#20 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#21 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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No, I did that even before I launched it.
The CTD seemed effect related. Ship/mission CTDs (I have a lot of experience with them) invariably happen when the unit gets inside the render range as they go from abstract "dot on a map" to rendered groups. This happened during an explosion, there were no other ships since it was pouring rain, and I only knew the target was there due to radar. |
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#22 |
Stowaway
Posts: n/a
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The smoke off the burning patches they leave behind seems to be moving pretty fast. The smoke speed fix doens't seem to work on it at all.
Other than that, sweet mod. |
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#23 | |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
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My apologies for not been checking messages lately. Work and a 5 month old boy takes all my time at the moment. If you still have a need to use dimension fix-mod, of course you can use it ![]() Thanks for your hard work fellas.
__________________
"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#24 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
Uploads: 0
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Hi, Redwine
do you now create a new version of your mod? |
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#25 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Was you using a saved mission or single mission ? If yes, please try into a fresh campaign. Did you added some extra ship ? Please stay tuning here, i need to discover it to discover a compatibilization. ![]() ![]() ![]() |
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#26 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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What file is touched by the smoke speed fix ? I think so any of the Die Slowly files touched it... Please comment. |
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#27 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#28 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Stage 15 ws for testing not a public release. Leo has some news to add, and a satge 17 for test is incoming and a Stage 18 for release too. This version Stage 16, has many new in relationship with the old Stage 14, Leo add a compartement distribution and load up dicriminated into almost all ships. These changes cause more diferent effects and ways to sink. Sub was made more weak, and some new torpedo splashes effects was added. |
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#29 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Did you chnaged any texture ? Did you used the complete zones.cfg file of the mod or you made a crop of it ? Did you changed the particles file by some other mod ? I can send my particles file to you for test... |
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#30 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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It was not touched by Die Slowly, it seems too stange if the mod do not touched it, the fix stop to work.... :hmm::hmm::hmm: |
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