![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
|
![]()
I prefer to get in a range of about ~10000 meters and dive to about 175 feet. I can still observe the column movements via my sonar. Once I get to this depth, I wait until the column passes over me. REMEMBER: CUT YOUR ENGINES TO 2/3'RDS OR RISK BEING DETECTED. Once behind me, I go to periscope depth and do a hard to port (or a hard to whatever side by determining whichever side has the most devastating escorts). I take them out first, with my bow torpedoes (I normally use tubes 1-4 on my Salmon; you'll definitely want to get the shafts opened ahead of time). The merchants and transports are usually pretty weak, so it's best to use high explosive shells from the deck gun. However, I advise that you check for the defenses of the ship whilst at periscope depth. If necessary, use torpedoes to sink the merchants, but be ready to pay a lot of currency for the top of the line ones (which I prefer to use).
And if you don't like my technique, then I really don't give a damn. It works on full realism and I've sunk over 300,000 tons with it. ![]() |
![]() |
![]() |
|
|