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Old 07-05-07, 02:36 AM   #1096
EAF274 Johan
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I am having a problem which I think is caused by RFB 1.28. I just upgraded from v1.27 and have never seen this problem before.

The periscope display looks distorted, as if it has been magnified too much. It overlaps the screen so part of the image has been "cut off". Also the heading tape in the periscope is a lot larger. In all, it looks like the resolution at the periscope stations is totally different. I can't post a screenshot at the moment but I hope you get the idea.

Does anyone else have this problem or better still, know how to fix it?
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Old 07-05-07, 07:29 AM   #1097
Bando
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LOL
This is intantional. Beery included the "better scopes mod" by
l3th4l based on a mod by CaptainCox and on an idea for reducing brightness by Kataki (Data\\Menu\\Gui\\Layout\\betterscopes_attack.dds, betterscopes_observation.dds; Data\\Menu\\Gui\\bearing_big.dds; Data\\Menu\\\cf6 menu_1024_768.ini\cf0 ).\par
\par
This is stated in the readme in RFB 1.28/data/readme_rfb.rtf

Hope it helps.

Reg
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Old 07-05-07, 07:36 AM   #1098
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EAF, it happened the same to me, sadly I had to uninstall that part of the mod
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Old 07-05-07, 09:25 AM   #1099
EAF274 Johan
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Thank you. I found the original thread of the Better Scopes mod here: http://www.subsim.com/radioroom/showthread.php?t=113551

Apparently it is a problem related to display resolution. So far no fix it seems. I guess I'll have to to uninstall this part of the mod too

BTW Beery, I am getting a lot of dud torpedoes in my current patrol and I absolutely LOVE it Any chance to get dud deck gun rounds into the game?
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Old 07-05-07, 10:06 AM   #1100
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^^^ misfires/jams would be cool cause you'd need to reload (clear the round). Duds? A dud round is called "AP." <G>

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Old 07-05-07, 01:26 PM   #1101
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Quote:
Originally Posted by flymar
Quote:
Originally Posted by Beery
Now, are there any mods that I haven't added that people want added to RFB?
I'm for Ultimate Sound Mod and CBS Radio but you wrote earlier that they are too big.
I would gladly see more variations in ship types in campaign but I don't know any mods that will do it.
Still got problem with medal mod - when I look at them in the box the names are not corresponding to shapes. Author of TM mod claims that he got rid of the bathtub effect (I never tried it so I'm not 100 percent sure).
If you are using the ALL MEDALS MOD http://www.subsim.com/radioroom/show...976#post559976 it will not work with RFB..., as it uses another MOD, Real Medals, that will conflict.
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Old 07-05-07, 02:32 PM   #1102
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Quote:
Originally Posted by CaptainCox
If you are using the ALL MEDALS MOD http://www.subsim.com/radioroom/show...976#post559976 it will not work with RFB..., as it uses another MOD, Real Medals, that will conflict.
Nope. Just RFB, RFB metric conv, USM and CBS radio.
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Old 07-05-07, 02:40 PM   #1103
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Well the REAL MEDALS MOD does not fix the "Medal Box" that is the problem (if one can call it that). I tried to fix that with ALL MEDALS MOD but because of the way the 3d models uses the textures I only achieved what you see in ALL MEDALS MOD.

It does give you the medals like the Vanilla SH4 but uses "REAL" medals and names, when the vanilla SH4 gives you fantasy medals due to copyright problems (maybe hard to believe but that's why the Dev's came up with the fantasy medals in the game).
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Old 07-06-07, 12:22 AM   #1104
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Maybe you know how to fix captain's log?
I'm starting sinkings bout 4.30, last is 16:00, but after the patrol in the log I see first at 00:00 and last at 00:04
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Old 07-06-07, 04:44 PM   #1105
tater
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Beery,

I've decided to learn the joys of setting up the flotillas, patrol objectives, etc.

Would it be OK to use yours as a benchmark? My plan would be to only create/modify things like the patrol objectives, I'd leave the flotillas, etc intact. I want to see if the % inclusion works, for example (and how it works). I'd like to see the right balance of patrols to the Empire vs Truk, etc. Obviously such a change would require my campaign files since in the stock game there's nothing to see in the Marshalls, Gilberts, Carolines, etc. (I'm adding in the Gilberts now).

Full credit would obviously be given. I can make them (any new patrols, etc) available to you separately as well, in case you want the new objectives.

Regards,

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Old 07-07-07, 02:51 AM   #1106
Beery
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Fine by me. Actually I think you might try offering an alternative to RFB with a big realism mod of your own - you have some interesting ideas and a lot of commitment. Why not try a big mod with all your tweaks? The world can only benefit if there are two realism mods for SH4.
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Old 07-07-07, 05:07 AM   #1107
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Quote:
Originally Posted by tater
Beery,

I've decided to learn the joys of setting up the flotillas, patrol objectives, etc.

Would it be OK to use yours as a benchmark? My plan would be to only create/modify things like the patrol objectives, I'd leave the flotillas, etc intact. I want to see if the % inclusion works, for example (and how it works). I'd like to see the right balance of patrols to the Empire vs Truk, etc. Obviously such a change would require my campaign files since in the stock game there's nothing to see in the Marshalls, Gilberts, Carolines, etc. (I'm adding in the Gilberts now).

Full credit would obviously be given. I can make them (any new patrols, etc) available to you separately as well, in case you want the new objectives.

Regards,

tater
Go Tater!!! You seem like a guy with talent and passion, and a nice fellow to boot.
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Old 07-07-07, 02:38 PM   #1108
tater
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Of course after the millionth time someone questioned a given decision I'd probably want to take a swan dive off the periscope shears into the deck, lol.
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Old 07-07-07, 03:58 PM   #1109
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Remember what Beery said about ignore lists??

Go for it
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Old 07-08-07, 08:46 AM   #1110
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Quote:
Originally Posted by Beery
Fine by me. Actually I think you might try offering an alternative to RFB with a big realism mod of your own - you have some interesting ideas and a lot of commitment. Why not try a big mod with all your tweaks? The world can only benefit if there are two realism mods for SH4.
Except that it becomes confusing for us "little guys." That was the great thing about GWX: one place for all the most important realism tweaks and gameplay enhancemnts (though I realise we are aways away from that, and I have to wonder why the developers do not aim for "real" realism from the start).
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