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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Sailor man
![]() Join Date: Mar 2007
Posts: 43
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Quote:
http://arstechnica.com/news.ars/post/20070222-8906.html |
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#2 |
XO
![]() Join Date: Mar 2007
Posts: 411
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AGEIA is pioneering a new direction, but the product is a complete flop. Many people want what it can do and have the money, but they don't want the PhysX. Lack of game support killed it and it will never recover from that.
NVidia/AMD are pushing in different directions and they'll probably win. The first one to come up with a way to accelerate the physics of all games, regardless of developer participation, will win big. But that is probably impossible. If the next product like this requires developer participation, they'll have to have a hell of a lot of major titles supported and publicly acknowledged commitment from major publishers like EA and Ubi and major dev groups like CodeMasters, etc to sell any. |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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The one sim I have that has game physics is MOH Pacific Assault. If you kill an enemy soldier you can run into him and his body moves. Kill one in the water and he floats, plus he moves when you run into him. Water is so real looking that the dead floating can be seen above and below the water's surface. Shoot boxes and barrels and they move. And, I'm running it with an XFX 6800 XTreme 256mb 256bit card. If this is part of the physics advancement in graphics, it sure is cool.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
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The article in that link states they feel they are at the point that 3DFX was with video cards. I take that to mean the technology is barely beginning, and I think you guys are right, as systems grow to quad and 8X core systems, the physics will be handled in a different way, and having another card in a slot will be a thing of the past in a hurry.
It will be nice, though. The more realistic, the better ![]() |
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#5 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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Physics Cards are not to improve the graphic. They are designed to calculate the movement of objects, fluids, gases etc... They relieve the CPU not the GPU. CPU is not designed to calculate such things.
However basicly it will improve the graphics in some way. Explosions, Fires and Fluids looks much more real. Objects that are being destroyed look much more realistic. Many things can be moved and fly around at same time. in example you can have a game where you see cars crashing in each other and you can calculate the deformation in real time making every crash look different. |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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![]() And to the gentleman regarding Vista running SH4 - vista doesnt HAVE DX9 - only DX10 (run dxdiag and see) and never heard of DX9Ex so uhm... ok. You got your view, I got mine - I simply am reporting the difference in actual gameplay. Seeing as how vista has more stuff in the background tying up cpu cycles, I am sticking with my view. But hey - its all good if ya disagree.
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#7 | |
Sailor man
![]() Join Date: Mar 2007
Posts: 43
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http://msdn2.microsoft.com/en-us/library/bb173477.aspx See figure 2. And more information... http://msdn2.microsoft.com/en-us/library/bb219801.aspx |
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#8 | |
Watch
![]() Join Date: Aug 2004
Posts: 28
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Totally useless at this point in time, IMHO. |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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You want to see some cool physics play Oblivion. No processor required. |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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MOH PA is the best I've got SW, but it works and looks good to me. I only play the WWII sims and FS9. I don't really care for the fantasy stuff, I'm too old for that.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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