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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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![]() Quote:
Oh, and great mod! |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Yep, use 'm together, they don't bite eachother.
![]() Leo, this is great stuff!!!!!! ![]() Reg. Bando |
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Or conflicts. The reason why I seperated them is because I know there are some people who don't want the clutter of seeing all the Airbases but sure I can combine them both for anyone that wants it and I will do it now actualy.
And buzzinbill you had me cracking up on that one LOL! |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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They are now combined together for anyone who wants it.
Enjoy guys. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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![]() ![]() Cheers! Mod looks good whatever but ![]() |
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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You have to add another set of locations with the other 2D image.
When you put a map marker in there are 2 types of images that can be used there is the 2D image and a 3D image slot for each map marker. The 3D image is the one you can see at ground level with trees and people and a plane can be added after the fact on the runway or in front of a hanger if someone adds it to the 3D work. The plane's you see on top of the Aircraft carrier's can also be used in placement like they added ships to the ports in the game. The Airports themselves when you place them do not use any image at all other wise we would have seen them in the game from the get go. So in closeing only one 2D image and one 3D image is alowed per map marker. For example all those ports you see for Tokyo are actualy 6 map markers in total. The hardest part about setting up the actual airports was making sure the location was flat enough and left room inbetween the mountains so the planes wouldn't crash every time an airport would launch them or head back. Then there was the problem of finding out the proper times each airport came into play in the game and setting up the corisponding time for the airport in the Map markers as well to match the changes in the game and to see exactly when each airport shows up and changes from JAP to US or British. Plus when you do the MAP markers 2D Images they look 10 times bigger in the MAP mode than they actualy look in the game and you have to tell the game what size to use at what zoom level. And then add it to the game and then check it out. Last edited by leovampire; 07-04-07 at 04:38 PM. |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Many thanks for the excellent explanation. I will have to look closer at it after work today.
Cheers! |
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