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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
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And what does UBI do? They release a SH III gold edition with mods from X1, stolen from this community.... It would have been a much wiser move to incorporate GWX in the SH III ultimate edition.....and give credit (and $) where it is due...GWX!
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#2 |
Stowaway
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It is quite obvious amount of work,GWX developers did producing all versions of GWX at least matches or exceedes that Ubisoft put in production of SHIII itself.
That is true,GWX Team could quite successfully participate in the creation of the next sequels of Silent Hunter series. In fact,Ubisoft did a game engine and idea for SHIII.All other aspects were polished up by mod-makers,and by 80-90 percent by GWX team. That would be nice,if a super package of SHIII with GWX 1.04 hits the market instead of present rumoured "Gold Edition". |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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Problem is UBI can't implement GWX in a more friendly way because nobody owns this data. It has no specific owner, that's the whole problem.
Chances are, that, if GWX had been made by a certain John Smith from this or that address in London, Ubi may have bought it from him in a correct way, or worke together on the next SH. But that's just not possible when it's coming from an anonymous community. |
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#4 |
Stowaway
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This is a quite usual situation on the gaming market when developing company fails supporting or maintaining it's product,as we can observe out of present situation around Ubisoft.Solutions are often the following:
1.Company sells entire trademark and exclusive rights to other company. 2.Company merges with other company or development team and produces further products. Of course,this is just a pure concept...but GWX could transform into official gaming software company instead of stopping it's productions.For examle,something like GWX Limited or something else. ![]() |
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