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#1 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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![]() REAL DECK GUN ver 1.0 Mod by KV29 ![]() I thought it was time to move on and post the destabilized deck gun mod, now Real Deck Gun, in a proper REL thread as the other was a WIP a little cluttered with non relevant info. For newcomers on this subject, the purpose of this mod is to bypass the gyro stabilized system imposed by the developers for the deck guns. For now, the mod is fully working for the 4"/50 deck gun only, as the other guns present some interesting problems related with the cameras. Yes, Im working on it, but noting that the 4" gun is available to all subs and all years I hope it should not present a big problem to select that gun as the main one. Big thanks goes to Tater for providing some info and correcting some wrong ideas I had about the aiming issue. This mod is by no means complete, hopefully with some colaboration it will be deployed for all guns. Please feel free to contribute with this thread. The file: http://files.filefront.com/Real+Deck.../fileinfo.html |
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#2 |
Canadian Wolf
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Very nice work kv29
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#3 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Great! Will download and check this out.
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#4 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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This is a really great addition - been having a great time testing it out so far in the WIP thread. Just one question - is this version any different from the previous latest version posted under the other thread? I just finished tweaking up my files to include that version with all my other changes and have just headed out to test it on a patrol, so if there aren't any additional changes in this version I won't have to suffer through making all those extra tweaks again till the other guns are fixed down the road at some point.
For anybody that wasn't following the WIP thread on this - you gotta get this and try it out with a 4"-gunned sub. It adds so much to the experience of using the deck gun that you won't believe it. Amazing ![]()
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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^^^ yes, get a 4" and try and gun. Feels so much better.
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#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I just tried this out for the first time. Wow! It is finally so nice to have a deck gun that acts like it should. 4-second reload times no longer seem unrealistic when the player has to wait for the crosshairs to be level with the horizon in order to hit the target.
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#7 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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Excellent Mod!
![]() Thank You. |
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#8 |
Stowaway
Posts: n/a
Downloads:
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I've been watching the dev thread of this, interesting stuff. Can't wait to try it out this eve.....Thanks Santa!
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#9 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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I really need some help, guys.
Im trying to remove the red crosshair in the unzoomed view, no luck yet. Its very time consuming to edit menu_1024_768.ini and test it again and again, Im sure its buried there somewhere. I couldn´t find any "crosshair" dds, so I presume is coded as it was the binocular crosshair. I would really appreciate if any of you could do it for me, so I can continue searching for a way to fix the other guns ![]() |
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#10 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Will have a look for that Xhair...
Again a question...I this the same as in the other thread or have you tweaked some more stuff? Cheers! |
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#11 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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Almost the same, the only thing I´ve tweaked is the tranverse speed (from 35 to 25), I think it was a little too fast. Now Im fiddling with the min and max angles to see if I can reproduce the same static camera as the 4" but for all guns.
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#12 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers!. Just if you know, what group do you think the cross-hair is at in the .ini?
[G38 I1] or? Also do you know what the code looked like for the Bino Xhair?...maybe could be hint. |
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#13 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Well its not as the Bino, at least not exactly
http://www.subsim.com/radioroom/show...ght=binoculars Can't find any code similar to this in the Deck Gun code block in the .ini |
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#14 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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But it must be there, sadly we don´t have even a small clue what it looks like...
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#15 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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hmmmm, been checking both 4" and 5" cam files, they are virtually the same with only minor changes here and there. But the 3" cam file is a real black sheep, is very different in many aspects. I´ve tried switching the files but I can´t use the deckgun after that.... :hmm:
Im not far enough in my campaign, so the 5" is not available yet. Can anyone try the mod with the 5"/25 gun to check how it performs? |
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