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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2005
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Yes, I (or "we") realize that.
But I've seen many WW2-photographs, showing torpedo-impacts with a whole range of colours and shades in the big splash...allthough the shades were mostly shades of white, grey, and black (due to the black&white photography, which was most common in WW2). Of course, it's the result of where the impact was, and of which substances were present in that area of the ship. But since we can't have a range of splashes, I'm thinking of a compromise.
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#17 | |
Sea Lord
![]() Join Date: Mar 2007
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![]() Quote:
![]() ![]() CapZap
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#18 | |
Sea Lord
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Or are they chemical residuals from the explosive combustion... ? As Paajtor wrote, into the movies from WW2, we can see lot of black smoke into the splash... of course they are in black and white. Many explosives has colored chemical residuals. Any way... it is a way to give the game a "better" look |
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#19 | ||
Sea Lord
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![]() CapZap
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#20 |
Stowaway
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i say a good healthy combination of charcoal grey and battleship grey mixed in with the white would give a very realistic looking impact splash.
yes you might see a darker color in a few rare cases but the way it looks the majority of times is what we need to represent. |
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#21 |
Crusty
![]() Join Date: Apr 2005
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Torpedo Los!
A few minutes searching reveals:
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#22 |
Sea Lord
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As you can see in the pics above, in general, when a torp hit a ship, the impact creates splash of white water, with a little touch of grey... that can change of course if other materials inside the ship get mixed in the ecuation.
![]() CapZap
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#23 |
Ace of the Deep
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So what we need is a random colour mixer that is able to produce a certain range of colours and put it right into the center of the splash ? :hmm:
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#24 | |
Sea Lord
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![]() That would cover the most common splashes seen in a torpedo impact. CapZap
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