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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jan 2007
Location: UK
Posts: 307
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I'm with Jim on this one (when am I not Jim
![]() Looking at your specs I'd say you'll get some slowdowns but they won't be show-stoppers. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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You may need to use the light harbour traffic if too choppy in port
But was a lot better than my old rig I was playing it on ![]() |
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#3 | |
Chief of the Boat
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I keep telling you it was an Atari
1024STFM :rotfl: |
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#5 | |
Frogman
![]() Join Date: Jan 2007
Location: UK
Posts: 307
Downloads: 0
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That takes ne back BBW. I had a 512 which I 'upgraded' to a 1024 by de-soldering a multitude of filled holes on the main board and then soldering in 16 separate chips (each with 16 connections IIRC). It worked first time though and I was incredibly chuffed! |
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#6 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I got a worse pc than u and I can run SH3 with GWX with no probs (lite harbour traffic on though) also the lag when ships are rendered is sometimes a bit to obvious. To keep it to a minimum, don't use max TC to often
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#7 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Harbour traffic and close ups of explosions and fire are the things that will make some sytems chug, drop frame rates. War Ace also has a light version, but what ever you decide to roll with you can also try dropping your particle density (video option) to boost pc's proccessing ability. I use a 256 AGP and heavy smoke effects are it's chore. You can also try different smoke mods.
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