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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Nic,
It works great with GWX. THIS IS REALLY HELPFUL IN TESTING Thanks a lot. I hope you can continue to develop this wonderful tool to add subs, planes, superman, etc.
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Irish1958 ![]() |
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#2 |
A-ganger
![]() Join Date: Dec 2006
Posts: 73
Downloads: 0
Uploads: 0
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:p
]8 - ^ )
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#3 |
A-ganger
![]() Join Date: Dec 2006
Posts: 73
Downloads: 0
Uploads: 0
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LOL
superman ?? i wanna see one !! ![]() Is there just one , or is it a class of escort ?? Like you can run into a superman convoy or something . . . . ![]()
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,756
Downloads: 171
Uploads: 0
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No it's Superman alright!
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Sub captains go down with their ship! |
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#5 |
A-ganger
![]() Join Date: Dec 2006
Posts: 73
Downloads: 0
Uploads: 0
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I think i need a BIG help here...
I wanna use this mod. I use Sh3 commander to start my game, then i use sh3 commander at the end to rollback stuff. So far so good, but how do I use this MOD without ruining my installation in case i pick bad %´s ?? Still wanna use sh3 commander + gwx. DO i run this MOD before sh3 commander , and then i rollback the opposite sequence that ´roll fwd´ ?? like, roll back commander 1st and then roll back his new mod ?? Can someone show me the way out of this dark room of ignorance ???
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I am not sure, but since this changes the RND file, I would suggest you run it before SH3CMDR and everything should be all right.
If you roll back CMDR after every game, yoy can then reverse the changes in The mod without a problem. There is a restore button on the more contacts mod. I haven't been able to test it yet since I am testing a few other things (1.04 etc), but if you follow this protocol it should work OK
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Irish1958 ![]() |
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#7 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Hello,
Maybe you need to try different numbers before you feel good about the reports, when you find numbers that you like, It is better between patrols, to run the tool again (restoring first) this way you keep where contacts are made very random. its better to install all you want first just in case, then run it, you can restore the original file with the button later. Dont backup a modified file (you will lost the original) or better keep a copy made by you safe. The file is: C:\ProgramFiles\Ubisoft\SilentHunterIII\data\Campa igns\Campaign\Campaign_RND.mis If sh3 commander or other mod make modifications to that file periodically, of course you cant restore to the original without losing sh3 commander modifications. ----------------------------- Im thinking in the idea of adding subs and superman (sub launched atomic missiles better), but i need to study the game too much. Oh, i was rat im now nub ![]() God bless. Last edited by Nicolas; 06-30-07 at 10:24 PM. |
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#8 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Nicolas:
For the last 2 nights, I have been testing this extensively, and I find it to be a great tool!! ![]() For better results, I use the contacts.cfg file of the Spy Sat mod for GWx 1.03 and all I can say that it's great indeed. Thank you very much Nicolas.... CapZap
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