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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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4GB's of DDR2 Sdram and 4Gb's of virtual memory and a new Pentuim extream Quad Core that is 3.8GHz's and the new 512MB Nvidia PCI Express card card shouls be at my door soon I hope. Plus I ordered the new Sound Blaster XFI as well.
have 2 500Gb Rave hard drives because I have almost if not 100 Games for the PC although all are being neglected since I got this game LOL. But I have a Trainz Sim that is over 40Gb's in size by it's self. So I need the extra hard drive space. |
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#2 |
Stowaway
Posts: n/a
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Has LeoVampire put it up for a seperate download yet?
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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As I get it done and he will add what he feels works best for the Die Slowly Mod that he made. See we were both working on the same thing in a way for Effects but he came out with it before I did so I am letting him handle the actual Mod. Because he came up with some idea's I didn't think about and I am working on stuff
he didn't think about so it is a combined effert and he has another friend helping him out as well in testing and now Bindow is helping to test as well. |
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#4 |
Stowaway
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Actually, I just wanted to know if teh effect could be had as a seperate mod, rather than having to use the Die slowly mod, to avoid conflicts with my current mod setup.
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#5 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The effect is called Oil_trace. Just open your Zones.cfg files and add it where are the other effects into fuel bunkers and engine rooms... Example : ;************************************************* ****** ;NEW ESCORT ;************************************************* ****** [NEEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=1.0 HitPoints=50 Destructible=No Armor Level=100 Critic Flotation=0.3 Critical=Yes Critical Chance=0.5 FloodingTime=600 Crash Depth=75 CargoType=Oil Effect1=#Splinter_explosion, 100 Effect2=#oil_explosion, 25 Effect3=#Fire_small, 30 Effect4=#Oil_trace, 50 You must to try and test, try and test... up to you become satisfied with your results. ![]() |
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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Zone's file as a Mod
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#7 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#8 |
Swabbie
![]() Join Date: Jun 2011
Location: Minnesota
Posts: 12
Downloads: 81
Uploads: 0
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Oil
I have seen that if you hit a Tanker just right spot the "sweet spot", and the ship breaks in 2, sometimes oil does appear,
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#9 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Can't you see that the last post was in 2007?
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#10 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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His request was 4 years ago.
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#11 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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I didn't see any request on here?
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