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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Sure can! (In the upgrade menu)
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#2 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
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there you go, you can teach a moron new tricks, huh?
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#3 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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:rotfl:
Anyway, the move-men-into-the-slots-in-port-trick, didnt work, as there were no slots there either. (Didnt help to change gun or anything) But I got my mits on a new sub, so now I made sure there were men there when I changed the gun.
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#4 |
Lucky Jack
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I have a strange one to report, today I started a new career in a Gar sub and saw it had a stern deck gun so I checked the crew gun slots were filled and they were so I bought a bow deck gun. The crew in the gun slots were moved to the damage team slots and no deck gun slots along with no deck gun.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#5 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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I think it works if you FIRST move the gun, and then put the men in the slots. Stupid bug, anyhow.
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#6 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#7 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Yeah, but was this after you first went out on patrol without filling the slots? My problem vanished when I got a Gato, and moved the gun, and then filled the slots pre patrol.
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