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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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yes this is the particles tweak file from sh3
there are none as far as i have found, that are for sh4 i was suspecting it might need fixing when i saw these numbers but like i said i dont know what i was seeing is it save to assume then that anytime i see numbers like these "7.069602E+28" they are the hex code and not the "value" so the tweak file is needing repair? all the particles tweak files from sh3 seam to still point to the right files in sh4 so maybe they can all be adjusted to work without being to hard to do. |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Well as the offsets will be totally different in SH3 you have to find the right ones again using a hexeditor. Its not that hard but takes a lot of time.
I did a small tut for it here. http://www.subsim.com/radioroom/show...07&postcount=2 Basically you search for "keywords" like "Lifetime" and look what holds what. Also looking at the old tweaker file text will help here. Even if the offsets are off, you will have a hint as to what they could be. "7.069602E+28" these are also values but not what we are looking for. Normally you would have a nice steady 1 or 2 digit value here, 3 digits as well of course. |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Can you upload that particle tweak file...can't seem to find it :p
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#4 | |
Stowaway
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http://www.delraydepot.com/tt/sh3sdk.htm the entire particle foler still has the right paths to the files but like you said, they need to be tweaked to work with sh4 values. i just hope this helps in creating more tweak files. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Ahhhh, Cheers. Did not think to look there. Will have a look in a bit.
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#6 |
Stowaway
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we are all gratefull to you for all the hard work you do for the community.
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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I simply ported this over to SH4 from SH3. ORIGINAL WORK WAS MADE BY Timetraveler! I only figured out the offsets and did some pretty boring mechanical work putting those offsets in to this SH4.
I also did not try to work with this Tweakfile, but all the values seem to stack up. Please try it out and see what you get ![]() DOWNLOAD LINK "SH4 Propeller_wake.txt" http://www.mediafire.com/?agiaewztnym |
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